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Rename projection shaders to more sensible names
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@@ -121,13 +121,13 @@ bool RenderableModelProjection::initialize() {
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RenderEngine& renderEngine = OsEng.renderEngine();
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_programObject = renderEngine.buildRenderProgram("ModelShader",
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"${MODULE_NEWHORIZONS}/shaders/modelShader_vs.glsl",
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"${MODULE_NEWHORIZONS}/shaders/modelShader_fs.glsl");
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"${MODULE_NEWHORIZONS}/shaders/renderableModel_vs.glsl",
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"${MODULE_NEWHORIZONS}/shaders/renderableModel_fs.glsl");
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_fboProgramObject = ghoul::opengl::ProgramObject::Build("ProjectionPass",
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"${MODULE_NEWHORIZONS}/shaders/projectionPass_vs.glsl",
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"${MODULE_NEWHORIZONS}/shaders/projectionPass_fs.glsl");
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"${MODULE_NEWHORIZONS}/shaders/renderableModelProjection_vs.glsl",
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"${MODULE_NEWHORIZONS}/shaders/renderableModelProjection_fs.glsl");
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_fboProgramObject->setIgnoreUniformLocationError(
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ghoul::opengl::ProgramObject::IgnoreError::Yes
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);
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