Rename projection shaders to more sensible names

This commit is contained in:
Alexander Bock
2016-06-04 20:42:10 +02:00
parent 3d82173ff0
commit ef75066478
12 changed files with 17 additions and 17 deletions
@@ -121,13 +121,13 @@ bool RenderableModelProjection::initialize() {
RenderEngine& renderEngine = OsEng.renderEngine();
_programObject = renderEngine.buildRenderProgram("ModelShader",
"${MODULE_NEWHORIZONS}/shaders/modelShader_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/modelShader_fs.glsl");
"${MODULE_NEWHORIZONS}/shaders/renderableModel_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/renderableModel_fs.glsl");
_fboProgramObject = ghoul::opengl::ProgramObject::Build("ProjectionPass",
"${MODULE_NEWHORIZONS}/shaders/projectionPass_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/projectionPass_fs.glsl");
"${MODULE_NEWHORIZONS}/shaders/renderableModelProjection_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/renderableModelProjection_fs.glsl");
_fboProgramObject->setIgnoreUniformLocationError(
ghoul::opengl::ProgramObject::IgnoreError::Yes
);