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Created Chunk LOD Globe. Currently renders patches at constant depth
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@@ -26,6 +26,7 @@
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#include <modules/globebrowsing/rendering/globemesh.h>
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#include <modules/globebrowsing/rendering/clipmapglobe.h>
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#include <modules/globebrowsing/rendering/chunklodglobe.h>
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// open space includes
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#include <openspace/engine/openspaceengine.h>
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@@ -69,7 +70,8 @@ namespace openspace {
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// Mainly for debugging purposes @AA
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addProperty(_rotation);
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addSwitchValue(std::shared_ptr<ClipMapGlobe>(new ClipMapGlobe(dictionary)), 1e9);
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//addSwitchValue(std::shared_ptr<ClipMapGlobe>(new ClipMapGlobe(dictionary)), 1e9);
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addSwitchValue(std::shared_ptr<ChunkLodGlobe>(new ChunkLodGlobe(dictionary)), 1e9);
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addSwitchValue(std::shared_ptr<GlobeMesh>(new GlobeMesh(dictionary)), 1e10);
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}
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