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https://github.com/OpenSpace/OpenSpace.git
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Feature/globals handling (#1352)
* Cleaner handling of global state * Prevent Lua memory corruption (closes #982) * Initialize glfw first thing to prevent weird joystick loading bug during startup
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@@ -310,7 +310,7 @@ void RenderableSphere::initializeGL() {
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_shader = BaseModule::ProgramObjectManager.request(
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ProgramName,
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return global::renderEngine.buildRenderProgram(
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return global::renderEngine->buildRenderProgram(
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ProgramName,
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absPath("${MODULE_BASE}/shaders/sphere_vs.glsl"),
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absPath("${MODULE_BASE}/shaders/sphere_fs.glsl")
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@@ -329,7 +329,7 @@ void RenderableSphere::deinitializeGL() {
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BaseModule::ProgramObjectManager.release(
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ProgramName,
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[](ghoul::opengl::ProgramObject* p) {
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global::renderEngine.removeRenderProgram(p);
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global::renderEngine->removeRenderProgram(p);
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}
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);
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_shader = nullptr;
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@@ -430,10 +430,10 @@ void RenderableSphere::render(const RenderData& data, RendererTasks&) {
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glDisable(GL_CULL_FACE);
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}
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bool usingFramebufferRenderer = global::renderEngine.rendererImplementation() ==
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bool usingFramebufferRenderer = global::renderEngine->rendererImplementation() ==
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RenderEngine::RendererImplementation::Framebuffer;
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bool usingABufferRenderer = global::renderEngine.rendererImplementation() ==
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bool usingABufferRenderer = global::renderEngine->rendererImplementation() ==
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RenderEngine::RendererImplementation::ABuffer;
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if (usingABufferRenderer && _useAdditiveBlending) {
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