Feature/globals handling (#1352)

* Cleaner handling of global state
* Prevent Lua memory corruption (closes #982)
* Initialize glfw first thing to prevent weird joystick loading bug during startup
This commit is contained in:
Alexander Bock
2020-10-21 22:30:05 +02:00
committed by GitHub
parent 1525a0490d
commit efffc25ce0
164 changed files with 1484 additions and 1390 deletions

View File

@@ -200,7 +200,7 @@ void RenderableFieldlines::initializeGL() {
throw ghoul::RuntimeError("Error initializing");
}
_program = global::renderEngine.buildRenderProgram(
_program = global::renderEngine->buildRenderProgram(
"Fieldline",
absPath("${MODULE_FIELDLINES}/shaders/fieldline_vs.glsl"),
absPath("${MODULE_FIELDLINES}/shaders/fieldline_fs.glsl"),
@@ -215,7 +215,7 @@ void RenderableFieldlines::deinitializeGL() {
_vertexPositionBuffer = 0;
if (_program) {
global::renderEngine.removeRenderProgram(_program.get());
global::renderEngine->removeRenderProgram(_program.get());
_program = nullptr;
}
}