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https://github.com/OpenSpace/OpenSpace.git
synced 2026-03-09 06:48:35 -05:00
Feature/globals handling (#1352)
* Cleaner handling of global state * Prevent Lua memory corruption (closes #982) * Initialize glfw first thing to prevent weird joystick loading bug during startup
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@@ -348,7 +348,7 @@ void RenderableFieldlinesSequence::initializeGL() {
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setupProperties();
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// Setup shader program
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_shaderProgram = global::renderEngine.buildRenderProgram(
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_shaderProgram = global::renderEngine->buildRenderProgram(
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"FieldlinesSequence",
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absPath("${MODULE_FIELDLINESSEQUENCE}/shaders/fieldlinessequence_vs.glsl"),
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absPath("${MODULE_FIELDLINESSEQUENCE}/shaders/fieldlinessequence_fs.glsl")
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@@ -757,21 +757,21 @@ void RenderableFieldlinesSequence::definePropertyCallbackFunctions() {
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}
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_pFocusOnOriginBtn.onChange([this] {
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SceneGraphNode* node = global::renderEngine.scene()->sceneGraphNode(_identifier);
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SceneGraphNode* node = global::renderEngine->scene()->sceneGraphNode(_identifier);
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if (!node) {
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LWARNING(fmt::format(
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"Could not find a node in scenegraph called '{}'", _identifier
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));
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return;
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}
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global::navigationHandler.orbitalNavigator().setFocusNode(
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global::navigationHandler->orbitalNavigator().setFocusNode(
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node->parent()->identifier()
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);
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global::navigationHandler.orbitalNavigator().startRetargetAnchor();
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global::navigationHandler->orbitalNavigator().startRetargetAnchor();
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});
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_pJumpToStartBtn.onChange([this] {
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global::timeManager.setTimeNextFrame(Time(_startTimes[0]));
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global::timeManager->setTimeNextFrame(Time(_startTimes[0]));
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});
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}
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@@ -1027,7 +1027,7 @@ void RenderableFieldlinesSequence::deinitializeGL() {
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_vertexMaskingBuffer = 0;
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if (_shaderProgram) {
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global::renderEngine.removeRenderProgram(_shaderProgram.get());
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global::renderEngine->removeRenderProgram(_shaderProgram.get());
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_shaderProgram = nullptr;
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}
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@@ -1092,12 +1092,12 @@ void RenderableFieldlinesSequence::render(const RenderData& data, RendererTasks&
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_shaderProgram->setUniform("particleSpeed", _pFlowSpeed);
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_shaderProgram->setUniform(
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"time",
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global::windowDelegate.applicationTime() * (_pFlowReversed ? -1 : 1)
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global::windowDelegate->applicationTime() * (_pFlowReversed ? -1 : 1)
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);
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bool additiveBlending = false;
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if (_pColorABlendEnabled) {
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const auto renderer = global::renderEngine.rendererImplementation();
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const auto renderer = global::renderEngine->rendererImplementation();
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const bool usingFBufferRenderer = renderer ==
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RenderEngine::RendererImplementation::Framebuffer;
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