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Feature/globals handling (#1352)
* Cleaner handling of global state * Prevent Lua memory corruption (closes #982) * Initialize glfw first thing to prevent weird joystick loading bug during startup
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@@ -205,7 +205,7 @@ RenderableConstellationBounds::RenderableConstellationBounds(
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}
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void RenderableConstellationBounds::initializeGL() {
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_program = global::renderEngine.buildRenderProgram(
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_program = global::renderEngine->buildRenderProgram(
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"ConstellationBounds",
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absPath("${MODULE_SPACE}/shaders/constellationbounds_vs.glsl"),
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absPath("${MODULE_SPACE}/shaders/constellationbounds_fs.glsl")
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@@ -237,7 +237,7 @@ void RenderableConstellationBounds::deinitializeGL() {
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_vao = 0;
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if (_program) {
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global::renderEngine.removeRenderProgram(_program.get());
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global::renderEngine->removeRenderProgram(_program.get());
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_program = nullptr;
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}
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}
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