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Feature/globals handling (#1352)
* Cleaner handling of global state * Prevent Lua memory corruption (closes #982) * Initialize glfw first thing to prevent weird joystick loading bug during startup
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@@ -182,7 +182,7 @@ bool RenderableRings::isReady() const {
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}
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void RenderableRings::initializeGL() {
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_shader = global::renderEngine.buildRenderProgram(
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_shader = global::renderEngine->buildRenderProgram(
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"RingProgram",
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absPath("${MODULE_SPACE}/shaders/rings_vs.glsl"),
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absPath("${MODULE_SPACE}/shaders/rings_fs.glsl")
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@@ -207,7 +207,7 @@ void RenderableRings::deinitializeGL() {
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_textureFile = nullptr;
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_texture = nullptr;
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global::renderEngine.removeRenderProgram(_shader.get());
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global::renderEngine->removeRenderProgram(_shader.get());
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_shader = nullptr;
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}
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@@ -261,7 +261,7 @@ void RenderableRings::update(const UpdateData& data) {
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_textureIsDirty = false;
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}
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_sunPosition = global::renderEngine.scene()->sceneGraphNode("Sun")->worldPosition() -
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_sunPosition = global::renderEngine->scene()->sceneGraphNode("Sun")->worldPosition() -
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data.modelTransform.translation;
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}
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