diff --git a/modules/base/shaders/atmosphere_fs.glsl b/modules/base/shaders/atmosphere_fs.glsl index be2c97ab5f..68b20b5779 100644 --- a/modules/base/shaders/atmosphere_fs.glsl +++ b/modules/base/shaders/atmosphere_fs.glsl @@ -68,11 +68,6 @@ uniform sampler2D transmittanceTexture; uniform sampler2D irradianceTexture; uniform sampler3D inscatterTexture; -// TODO: Remove from there! -// the transmittance sampler is in scatteringinclude.glsl - -//layout(origin_upper_left) in vec4 gl_FragCoord; - in vec2 vs_st; in vec2 vs_nightTex; in vec4 vs_normal; @@ -421,8 +416,8 @@ Fragment getFragment() { //diffuse = HDR(vec4(groundColor, 1.0)); //diffuse = HDR(vec4(inscatterColor, 1.0)); - //diffuse = HDR(vec4(sunColor + groundColor + inscatterColor, 1.0) + diffuse2 + clouds); - diffuse = HDR(vec4(sunColor + groundColor + inscatterColor, 1.0) * + //diffuse = HDR(vec4(sunColor + groundColor + inscatterColor, 1.0) + diffuse2); + diffuse = HDR((vec4(sunColor + groundColor + inscatterColor, 1.0) + diffuse2) * calcShadow(shadowDataArray, vs_posWorld.xyz) ); } // else