Additive blending for stars + add star parameters

This commit is contained in:
Emil Axelsson
2018-02-16 14:18:16 +01:00
parent 954e3a888d
commit f129da5648
2 changed files with 7 additions and 1 deletions

View File

@@ -329,7 +329,9 @@ void RenderableStars::deinitializeGL() {
}
void RenderableStars::render(const RenderData& data, RendererTasks&) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glDepthMask(false);
_program->activate();
glm::mat4 model =
@@ -373,6 +375,7 @@ void RenderableStars::render(const RenderData& data, RendererTasks&) {
_program->deactivate();
glDepthMask(true);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void RenderableStars::update(const UpdateData&) {