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General code cleanup
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@@ -70,7 +70,7 @@ public:
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RenderData begin(const RenderData& data);
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void end();
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void update(const UpdateData& data);
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static documentation::Documentation Documentation();
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bool isEnabled() const;
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@@ -101,13 +101,13 @@ private:
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properties::TriggerProperty _saveDepthTexture;
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properties::IntProperty _distanceFraction;
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properties::BoolProperty _enabled;
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ghoul::Dictionary _shadowMapDictionary;
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int _shadowDepthTextureHeight = 4096;
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int _shadowDepthTextureWidth = 4096;
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bool _dynamicDepthTextureRes = true;
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GLuint _shadowDepthTexture = 0;
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GLuint _positionInLightSpaceTexture = 0;
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GLuint _shadowFBO = 0;
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