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Add a radial grid
This commit is contained in:
444
modules/base/rendering/grids/renderableradialgrid.cpp
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444
modules/base/rendering/grids/renderableradialgrid.cpp
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2020 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/grids/renderableradialgrid.h>
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#include <modules/base/basemodule.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/util/updatestructures.h>
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#include <openspace/documentation/verifier.h>
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#include <ghoul/glm.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/opengl/programobject.h>
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namespace {
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constexpr const char* ProgramName = "GridProgram";
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constexpr openspace::properties::Property::PropertyInfo GridColorInfo = {
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"GridColor",
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"Grid Color",
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"This value determines the color of the grid lines that are rendered."
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};
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constexpr openspace::properties::Property::PropertyInfo GridSegmentsInfo = {
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"GridSegments",
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"Number of Grid Segments",
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"Specifies the number of segments for the grid, in the radial and angular "
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" direction respectively"
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};
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constexpr openspace::properties::Property::PropertyInfo CircleSegmentsInfo = {
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"CircleSegments",
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"Number of Circle Segments",
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"This value specifies the number of segments that is used to render each circle "
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"in the grid"
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};
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constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
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"LineWidth",
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"Line Width",
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"This value specifies the line width of the spherical grid."
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};
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constexpr openspace::properties::Property::PropertyInfo OuterRadiusInfo = {
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"OuterRadius",
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"Outer Radius",
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"The outer radius of the circular grid, i.e. its size."
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};
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constexpr openspace::properties::Property::PropertyInfo InnerRadiusInfo = {
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"InnerRadius",
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"Inner Radius",
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"The inner radius of the circular grid, that is the radius of the inmost ring. "
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"Must be smaller than the outer radius."
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};
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableRadialGrid::Documentation() {
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using namespace documentation;
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return {
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"RenderableRadialGrid",
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"base_renderable_radialgrid",
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{
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{
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GridColorInfo.identifier,
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new DoubleVector3Verifier,
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Optional::Yes,
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GridColorInfo.description
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},
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{
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GridSegmentsInfo.identifier,
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new DoubleVector2Verifier,
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Optional::Yes,
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GridSegmentsInfo.description
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},
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{
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CircleSegmentsInfo.identifier,
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new IntVerifier,
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Optional::Yes,
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CircleSegmentsInfo.description
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},
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{
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LineWidthInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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LineWidthInfo.description
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},
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{
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OuterRadiusInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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OuterRadiusInfo.description
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},
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{
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InnerRadiusInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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InnerRadiusInfo.description
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}
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}
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};
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}
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RenderableRadialGrid::RenderableRadialGrid(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _gridProgram(nullptr)
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, _gridColor(
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GridColorInfo,
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glm::vec3(0.5f, 0.5, 0.5f),
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glm::vec3(0.f),
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glm::vec3(1.f)
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)
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, _gridSegments(
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GridSegmentsInfo,
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glm::ivec2(1, 1), // TODO: better default
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glm::ivec2(1),
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glm::ivec2(200)
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)
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, _circleSegments(CircleSegmentsInfo, 36, 4, 200)
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, _lineWidth(LineWidthInfo, 0.5f, 0.f, 20.f)
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, _maxRadius(OuterRadiusInfo, 1.f, 0.f, 20.f)
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, _minRadius(InnerRadiusInfo, 0.f, 0.f, 20.f)
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{
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"RenderableRadialGrid"
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);
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addProperty(_opacity);
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registerUpdateRenderBinFromOpacity();
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if (dictionary.hasKey(GridColorInfo.identifier)) {
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_gridColor = dictionary.value<glm::vec3>(GridColorInfo.identifier);
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}
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_gridColor.setViewOption(properties::Property::ViewOptions::Color);
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addProperty(_gridColor);
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if (dictionary.hasKey(GridSegmentsInfo.identifier)) {
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_gridSegments = static_cast<glm::ivec2>(
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dictionary.value<glm::vec2>(GridSegmentsInfo.identifier)
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);
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}
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_gridSegments.onChange([&]() { _gridIsDirty = true; });
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addProperty(_gridSegments);
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if (dictionary.hasKey(CircleSegmentsInfo.identifier)) {
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_circleSegments = static_cast<int>(
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dictionary.value<double>(CircleSegmentsInfo.identifier)
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);
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}
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_circleSegments.onChange([&]() {
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if (_circleSegments.value() % 2 == 1) {
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_circleSegments = _circleSegments - 1;
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}
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_gridIsDirty = true;
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});
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addProperty(_circleSegments);
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if (dictionary.hasKey(LineWidthInfo.identifier)) {
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_lineWidth = static_cast<float>(
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dictionary.value<double>(LineWidthInfo.identifier)
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);
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}
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addProperty(_lineWidth);
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if (dictionary.hasKey(OuterRadiusInfo.identifier)) {
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_maxRadius = static_cast<float>(
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dictionary.value<double>(OuterRadiusInfo.identifier)
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);
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}
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if (dictionary.hasKey(InnerRadiusInfo.identifier)) {
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_minRadius = static_cast<float>(
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dictionary.value<double>(InnerRadiusInfo.identifier)
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);
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}
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_maxRadius.setMinValue(_minRadius);
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_minRadius.setMaxValue(_maxRadius);
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_maxRadius.onChange([&]() {
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_gridIsDirty = true;
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_minRadius.setMaxValue(_maxRadius);
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});
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_minRadius.onChange([&]() {
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_gridIsDirty = true;
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_maxRadius.setMinValue(_minRadius);
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});
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addProperty(_maxRadius);
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addProperty(_minRadius);
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}
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bool RenderableRadialGrid::isReady() const {
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return _gridProgram != nullptr;
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}
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void RenderableRadialGrid::initializeGL() {
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_gridProgram = BaseModule::ProgramObjectManager.request(
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ProgramName,
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return global::renderEngine.buildRenderProgram(
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ProgramName,
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absPath("${MODULE_BASE}/shaders/grid_vs.glsl"),
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absPath("${MODULE_BASE}/shaders/grid_fs.glsl")
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);
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}
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);
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_lines = std::make_unique<LineData>();
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}
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void RenderableRadialGrid::deinitializeGL() {
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BaseModule::ProgramObjectManager.release(
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ProgramName,
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[](ghoul::opengl::ProgramObject* p) {
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global::renderEngine.removeRenderProgram(p);
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}
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);
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_gridProgram = nullptr;
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}
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void RenderableRadialGrid::render(const RenderData& data, RendererTasks&){
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_gridProgram->activate();
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_gridProgram->setUniform("opacity", _opacity);
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const glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
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glm::dmat4(data.modelTransform.rotation) * // Spice rotation
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
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const glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() *
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modelTransform;
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_gridProgram->setUniform("modelViewTransform", modelViewTransform);
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_gridProgram->setUniform(
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"MVPTransform",
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glm::dmat4(data.camera.projectionMatrix()) * modelViewTransform
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);
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_gridProgram->setUniform("gridColor", _gridColor);
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float adjustedLineWidth = 1.f;
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#ifndef __APPLE__
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adjustedLineWidth = _lineWidth;
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#endif
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// Saves current state:
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GLboolean isBlendEnabled = glIsEnabledi(GL_BLEND, 0);
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GLfloat currentLineWidth;
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glGetFloatv(GL_LINE_WIDTH, ¤tLineWidth);
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GLboolean isLineSmoothEnabled = glIsEnabled(GL_LINE_SMOOTH);
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GLenum blendEquationRGB;
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GLenum blendEquationAlpha;
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GLenum blendDestAlpha;
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GLenum blendDestRGB;
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GLenum blendSrcAlpha;
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GLenum blendSrcRGB;
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glGetIntegerv(GL_BLEND_EQUATION_RGB, &blendEquationRGB);
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glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &blendEquationAlpha);
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glGetIntegerv(GL_BLEND_DST_ALPHA, &blendDestAlpha);
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glGetIntegerv(GL_BLEND_DST_RGB, &blendDestRGB);
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glGetIntegerv(GL_BLEND_SRC_ALPHA, &blendSrcAlpha);
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glGetIntegerv(GL_BLEND_SRC_RGB, &blendSrcRGB);
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// Changes GL state:
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glLineWidth(adjustedLineWidth);
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glEnablei(GL_BLEND, 0);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_LINE_SMOOTH);
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for (std::unique_ptr<CircleData>& c : _circles) {
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c->render();
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}
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_lines->render();
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_gridProgram->deactivate();
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// Restores GL State
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glLineWidth(currentLineWidth);
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glBlendEquationSeparate(blendEquationRGB, blendEquationAlpha);
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glBlendFuncSeparate(blendSrcRGB, blendDestRGB, blendSrcAlpha, blendDestAlpha);
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if (!isBlendEnabled) {
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glDisablei(GL_BLEND, 0);
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}
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if (!isLineSmoothEnabled) {
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glDisable(GL_LINE_SMOOTH);
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}
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}
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void RenderableRadialGrid::update(const UpdateData&) {
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if (_gridIsDirty) {
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// Circles
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auto createRing = [](int nSegments, float radius) {
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const int nVertices = nSegments + 1;
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std::vector<Vertex> vertices(nVertices);
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const float fsegments = static_cast<float>(nSegments);
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for (int i = 0; i <= nSegments; ++i) {
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const float fi = static_cast<float>(i);
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const float theta = fi * glm::pi<float>() * 2.0f / fsegments; // 0 -> 2*PI
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const float x = radius * cos(theta);
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const float y = radius * sin(theta);
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const float z = 0.0f;
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vertices[i] = { x, y, z };
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}
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return vertices;
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};
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const int nRadialSegments = _gridSegments.value()[0];
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const float fnCircles = static_cast<float>(nRadialSegments);
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const float deltaRadius = (_maxRadius - _minRadius) / fnCircles;
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const bool hasInnerRadius = _minRadius > 0;
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const int nCircles = hasInnerRadius ? nRadialSegments : nRadialSegments + 1;
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_circles.clear();
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_circles.reserve(nCircles);
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// add an extra inmost circle
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if (hasInnerRadius) {
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_circles.push_back(std::make_unique<CircleData>());
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_circles.back()->varray = createRing(_circleSegments, _minRadius);
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_circles.back()->update();
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}
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for (int i = 0; i < nRadialSegments; ++i) {
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float ri = static_cast<float>(i + 1) * deltaRadius;
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ri += _minRadius;
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_circles.push_back(std::make_unique<CircleData>());
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_circles.back()->varray = createRing(_circleSegments, ri);
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_circles.back()->update();
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}
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// Lines
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const int nLines = _gridSegments.value()[1];
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const float fsegments = static_cast<float>(nLines);
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_lines->varray.clear();
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if (nLines > 1) {
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for (int i = 0; i < nLines; ++i) {
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const float fi = static_cast<float>(i);
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const float theta = fi * glm::pi<float>() * 2.0f / fsegments; // 0 -> 2*PI
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float x = _maxRadius * cos(theta);
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float y = _maxRadius * sin(theta);
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float z = 0.0f;
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_lines->varray.push_back({ x, y, z });
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x = _minRadius * cos(theta);
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y = _minRadius * sin(theta);
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_lines->varray.push_back({ x, y, z });
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}
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}
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_lines->update();
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_gridIsDirty = false;
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}
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}
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RenderableRadialGrid::GeometryData::GeometryData(GLenum renderMode)
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: mode(renderMode)
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{
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glGenVertexArrays(1, &vao);
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glGenBuffers(1, &vbo);
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glBindVertexArray(vao);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glEnableVertexAttribArray(0);
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glBindVertexArray(0);
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}
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RenderableRadialGrid::GeometryData::~GeometryData() {
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glDeleteVertexArrays(1, &vao);
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vao = 0;
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glDeleteBuffers(1, &vbo);
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vbo = 0;
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}
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void RenderableRadialGrid::GeometryData::update() {
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glBindVertexArray(vao);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBufferData(
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GL_ARRAY_BUFFER,
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varray.size() * sizeof(Vertex),
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varray.data(),
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GL_STATIC_DRAW
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);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), nullptr);
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}
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void RenderableRadialGrid::GeometryData::render() {
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glBindVertexArray(vao);
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glDrawArrays(mode, 0, static_cast<GLsizei>(varray.size()));
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glBindVertexArray(0);
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}
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} // namespace openspace
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100
modules/base/rendering/grids/renderableradialgrid.h
Normal file
100
modules/base/rendering/grids/renderableradialgrid.h
Normal file
@@ -0,0 +1,100 @@
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/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2020 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#ifndef __OPENSPACE_MODULE_BASE___RENDERABLERADIALGRID___H__
|
||||
#define __OPENSPACE_MODULE_BASE___RENDERABLERADIALGRID___H__
|
||||
|
||||
#include <openspace/rendering/renderable.h>
|
||||
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
#include <openspace/properties/scalar/floatproperty.h>
|
||||
#include <openspace/properties/scalar/intproperty.h>
|
||||
#include <openspace/properties/vector/ivec2property.h>
|
||||
#include <openspace/properties/vector/vec3property.h>
|
||||
#include <ghoul/opengl/ghoul_gl.h>
|
||||
|
||||
namespace ghoul::opengl { class ProgramObject; }
|
||||
|
||||
namespace openspace::documentation { struct Documentation; }
|
||||
|
||||
namespace openspace {
|
||||
|
||||
class RenderableRadialGrid : public Renderable {
|
||||
public:
|
||||
RenderableRadialGrid(const ghoul::Dictionary& dictionary);
|
||||
~RenderableRadialGrid() = default;
|
||||
|
||||
void initializeGL() override;
|
||||
void deinitializeGL() override;
|
||||
|
||||
bool isReady() const override;
|
||||
|
||||
void render(const RenderData& data, RendererTasks& rendererTask) override;
|
||||
void update(const UpdateData& data) override;
|
||||
|
||||
static documentation::Documentation Documentation();
|
||||
|
||||
protected:
|
||||
struct Vertex {
|
||||
float location[3];
|
||||
};
|
||||
|
||||
struct GeometryData {
|
||||
GeometryData(GLenum renderMode);
|
||||
~GeometryData();
|
||||
void update();
|
||||
void render();
|
||||
|
||||
std::vector<Vertex> varray;
|
||||
GLuint vao = 0;
|
||||
GLuint vbo = 0;
|
||||
GLenum mode = GL_LINE_STRIP;
|
||||
};
|
||||
|
||||
struct CircleData : public GeometryData {
|
||||
CircleData() : GeometryData(GL_LINE_STRIP) {}
|
||||
};
|
||||
|
||||
struct LineData : public GeometryData {
|
||||
LineData() : GeometryData(GL_LINES) {}
|
||||
};
|
||||
|
||||
ghoul::opengl::ProgramObject* _gridProgram;
|
||||
|
||||
properties::Vec3Property _gridColor;
|
||||
properties::IVec2Property _gridSegments;
|
||||
properties::IntProperty _circleSegments;
|
||||
properties::FloatProperty _lineWidth;
|
||||
properties::FloatProperty _maxRadius;
|
||||
properties::FloatProperty _minRadius;
|
||||
|
||||
bool _gridIsDirty = true;
|
||||
|
||||
std::vector<std::unique_ptr<CircleData>> _circles;
|
||||
std::unique_ptr<LineData> _lines;
|
||||
};
|
||||
|
||||
}// namespace openspace
|
||||
|
||||
#endif // __OPENSPACE_MODULE_BASE___RENDERABLERADIALGRID___H__
|
||||
Reference in New Issue
Block a user