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Feature/websocketnavigation (#882)
* Upgrade JSON Library * Added support for navigation based on websocket communication
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include/openspace/interaction/websocketinputstate.h
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125
include/openspace/interaction/websocketinputstate.h
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2019 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___WEBSOCKETINPUTSTATE___H__
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#define __OPENSPACE_CORE___WEBSOCKETINPUTSTATE___H__
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#include <ghoul/misc/stringconversion.h>
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#include <array>
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#include <memory>
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#include <unordered_map>
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#include <string>
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namespace openspace::interaction {
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/**
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* Actions that any button of a websocket can have. Each button must be in one of these
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* states
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*/
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enum class WebsocketAction : uint8_t {
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/// Idle state if the button is unpressed and has been unpressed since last frame
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Idle = 0,
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/// If the button has been pressed since the last frame
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Press,
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/// If the button has been pressed since longer than last frame
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Repeat,
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/// If the button was released since the last frame
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Release
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};
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/**
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* The input state of a single websocket.
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*/
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struct WebsocketInputState {
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/// The maximum number of supported axes
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static constexpr const int MaxAxes = 10;
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/// The maximum number of supported buttons
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static constexpr const int MaxButtons = 32;
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/// Marks whether this websocket is connected. If this value is \c false, all other
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/// members of this struct are undefined
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bool isConnected = false;
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/// The name of this websocket
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std::string name;
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/// The number of axes that this websocket supports
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int nAxes = 0;
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/// The values for each axis. Each value is in the range [-1, 1]. Only the first
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/// \c nAxes values are defined values, the rest are undefined
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std::array<float, MaxAxes> axes;
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/// The number of buttons that this websocket possesses
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int nButtons = 0;
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/// The status of each button. Only the first \c nButtons values are defined, the rest
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/// are undefined
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std::array<WebsocketAction, MaxButtons> buttons;
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};
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/// The maximum number of websockets that are supported by this system. This number is
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/// derived from the available GLFW constants
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constexpr const int MaxWebsockets = 16;
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//struct WebsocketInputStates : public std::array<WebsocketInputState, MaxWebsockets> {
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struct WebsocketInputStates : public std::unordered_map<size_t, WebsocketInputState*> {
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/**
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* This function adds the contributions of all connected websockets for the provided
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* \p axis. After adding each websockets contribution, the result is clamped to [-1,1].
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* If a websocket does not possess a particular axis, it's does not contribute to the
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* sum.
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*
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* \param axis The numerical axis for which the values are added
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* \return The summed axis values of all connected websockets
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*
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* \pre \p axis must be 0 or positive
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*/
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float axis(int axis) const;
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/**
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* This functions checks whether any connected websocket has its \p button in the
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* passed \p action. Any websocket that does not posses the \p button, it will be
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* ignored.
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*
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* \param button The button that is to be checked
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* \param action The action which is checked for each button
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* \return \c true if there is at least one websocket whose \param button is in the
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* \p action state
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*
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* \pre \p button must be 0 or positive
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*/
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bool button(int button, WebsocketAction action) const;
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};
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} // namespace openspace::interaction
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namespace ghoul {
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template <>
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std::string to_string(const openspace::interaction::WebsocketAction& action);
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template <>
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openspace::interaction::WebsocketAction from_string(const std::string& str);
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} // namespace ghoul
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#endif // __OPENSPACE_CORE___WEBSOCKETINPUTSTATE___H__
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