Enable OpenGL debug context by default for the time being to prevent the frame stuttering from occurring

This commit is contained in:
Alexander Bock
2020-11-17 11:22:38 +01:00
parent 33e7561122
commit f3b373d249
+9 -4
View File
@@ -219,13 +219,18 @@ ScreenSpaceRotation = { 0.0, 0.0, 0.0 }
RenderingMethod = "Framebuffer"
OpenGLDebugContext = {
Activate = false,
Activate = true,
FilterIdentifier = {
{ Type = "Other", Source = "API", Identifier = 131185 },
-- Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
-- Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
{ Type = "Performance", Source = "API", Identifier = 131186 },
-- API_ID_LINE_WIDTH deprecated behavior warning has been generated
{ Type = "Deprecated", Source = "API", Identifier = 7 }
-- API_ID_LINE_WIDTH deprecated behavior warning has been generated
{ Type = "Deprecated", Source = "API", Identifier = 7 },
-- Program/shader state performance warning: Vertex shader in program %i is being recompiled based on GL state.
{ Type = "Performance", Source = "API", Identifier = 131218 },
-- This is getting a bit wordy
{ Type = "Push group", Source = "Application", Identifier = 0 },
{ Type = "Pop group", Source = "Application", Identifier = 0 },
},
-- FilterSeverity = { }
}