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Enable OpenGL debug context by default for the time being to prevent the frame stuttering from occurring
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+9
-4
@@ -219,13 +219,18 @@ ScreenSpaceRotation = { 0.0, 0.0, 0.0 }
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RenderingMethod = "Framebuffer"
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OpenGLDebugContext = {
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Activate = false,
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Activate = true,
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FilterIdentifier = {
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{ Type = "Other", Source = "API", Identifier = 131185 },
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-- Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
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-- Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
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{ Type = "Performance", Source = "API", Identifier = 131186 },
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-- API_ID_LINE_WIDTH deprecated behavior warning has been generated
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{ Type = "Deprecated", Source = "API", Identifier = 7 }
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-- API_ID_LINE_WIDTH deprecated behavior warning has been generated
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{ Type = "Deprecated", Source = "API", Identifier = 7 },
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-- Program/shader state performance warning: Vertex shader in program %i is being recompiled based on GL state.
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{ Type = "Performance", Source = "API", Identifier = 131218 },
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-- This is getting a bit wordy
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{ Type = "Push group", Source = "Application", Identifier = 0 },
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{ Type = "Pop group", Source = "Application", Identifier = 0 },
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},
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-- FilterSeverity = { }
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}
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