From f3b373d2491d872288b0149aa61a3796d4ca0d65 Mon Sep 17 00:00:00 2001 From: Alexander Bock Date: Tue, 17 Nov 2020 11:22:38 +0100 Subject: [PATCH] Enable OpenGL debug context by default for the time being to prevent the frame stuttering from occurring --- openspace.cfg | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/openspace.cfg b/openspace.cfg index 534ae46f9f..d94f164206 100644 --- a/openspace.cfg +++ b/openspace.cfg @@ -219,13 +219,18 @@ ScreenSpaceRotation = { 0.0, 0.0, 0.0 } RenderingMethod = "Framebuffer" OpenGLDebugContext = { - Activate = false, + Activate = true, FilterIdentifier = { { Type = "Other", Source = "API", Identifier = 131185 }, --- Buffer performance warning: "copied/moved from VIDEO memory to HOST memory" + -- Buffer performance warning: "copied/moved from VIDEO memory to HOST memory" { Type = "Performance", Source = "API", Identifier = 131186 }, --- API_ID_LINE_WIDTH deprecated behavior warning has been generated - { Type = "Deprecated", Source = "API", Identifier = 7 } + -- API_ID_LINE_WIDTH deprecated behavior warning has been generated + { Type = "Deprecated", Source = "API", Identifier = 7 }, + -- Program/shader state performance warning: Vertex shader in program %i is being recompiled based on GL state. + { Type = "Performance", Source = "API", Identifier = 131218 }, + -- This is getting a bit wordy + { Type = "Push group", Source = "Application", Identifier = 0 }, + { Type = "Pop group", Source = "Application", Identifier = 0 }, }, -- FilterSeverity = { } }