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Added missing semicolon to vertex shader.
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@@ -67,7 +67,7 @@ void main() {
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}
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// G-Buffer
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vs_gPosition = position
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vs_gPosition = position;
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position = modelViewProjectionTransform * position;
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vs_position = z_normalization(position);
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@@ -34,6 +34,7 @@ return {
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-- Scene = "${SCENE}/newhorizons.scene",
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Scene = "${SCENE}/atmosphereearth.scene",
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-- Scene = "${SCENE}/osirisrex.scene",
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-- Scene = "${SCENE}/satellites.scene",
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Task = "${TASKS}/default.task",
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