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Enable easy access to screen space points for AABB3s through DebugRenderer
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@@ -208,4 +208,31 @@ namespace openspace {
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glEnable(GL_CULL_FACE);
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}
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void DebugRenderer::renderAABB2(const AABB2& screenSpaceAABB, glm::vec4 rgba) const {
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std::vector<vec4> vertices(4);
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vertices[0] = vec4(screenSpaceAABB.min.x, screenSpaceAABB.min.y, 1, 1);
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vertices[1] = vec4(screenSpaceAABB.min.x, screenSpaceAABB.max.y, 1, 1);
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vertices[2] = vec4(screenSpaceAABB.max.x, screenSpaceAABB.min.y, 1, 1);
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vertices[3] = vec4(screenSpaceAABB.max.x, screenSpaceAABB.max.y, 1, 1);
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renderVertices(vertices, GL_LINES, rgba);
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}
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const std::vector<glm::vec4> DebugRenderer::screenSpacePointsFor(const AABB3& screenSpaceAABB) const {
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std::vector<vec4> vertices(8);
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for (size_t i = 0; i < 8; i++) {
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bool cornerIsRight = i % 2 == 0;
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bool cornerIsUp = i > 3;
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bool cornerIsFar = (i / 2) % 2 == 1;
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double x = cornerIsRight ? screenSpaceAABB.max.x : screenSpaceAABB.min.x;
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double y = cornerIsUp ? screenSpaceAABB.max.y : screenSpaceAABB.min.y;
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double z = cornerIsFar ? screenSpaceAABB.max.z : screenSpaceAABB.min.z;
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vertices[i] = vec4(x, y, z, 1);
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}
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return std::move(vertices);
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}
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} // namespace openspace
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