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Added HDR bypass.
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@@ -138,6 +138,7 @@ public:
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void setSaturation(float sat) override;
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int nAaSamples() const override;
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void disableHDR(bool disable) override;
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void update() override;
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void performRaycasterTasks(const std::vector<RaycasterTask>& tasks);
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@@ -197,6 +198,7 @@ private:
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glm::ivec2 _resolution = glm::ivec2(0);
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int _nAaSamples;
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bool _disableHDR = false;
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float _hdrExposure = 3.7f;
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float _gamma = 0.95f;
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