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https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-02 09:41:13 -06:00
Added save session feature in the Software Integration module
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@@ -30,7 +30,9 @@
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#include <ghoul/logging/logmanager.h>
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namespace {
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constexpr const char* _loggerCat = "SyncableFloatDataStorage";
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constexpr const char* _loggerCat = "SyncableFloatDataStorage";
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} // namespace
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namespace openspace {
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@@ -39,206 +41,209 @@ using namespace softwareintegration;
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/* ============== SyncEngine functions ============== */
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void SyncableFloatDataStorage::encode(SyncBuffer* syncBuffer) {
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ZoneScopedN("SyncableFloatDataStorage::encode")
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ZoneScopedN("SyncableFloatDataStorage::encode");
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std::lock_guard guard(_mutex);
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size_t nSGNs = _storage.size();
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syncBuffer->encode(nSGNs);
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for (auto& [identifier, sgnStorage] : _storage) {
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syncBuffer->encode(identifier.size());
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syncBuffer->encode(identifier);
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size_t nStorageEntries = sgnStorage.size();
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syncBuffer->encode(nStorageEntries);
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for (auto& [key, storageEntry] : sgnStorage) {
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bool isSyncDirty = storageEntry.syncDirty;
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syncBuffer->encode(isSyncDirty);
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if (!isSyncDirty) continue;
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syncBuffer->encode(static_cast<uint32_t>(key));
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size_t nValues = storageEntry.data.size();
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syncBuffer->encode(nValues);
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// Go trough all data in data entry.
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// Sequentially structured as: x1, y1, z1, x2, y2, z2...
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for (auto val : storageEntry.data) {
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syncBuffer->encode(val);
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}
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// TODO: Maybe combine solution with syncDirty?
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storageEntry.hasEncoded = true;
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}
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}
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encodeStorage(syncBuffer);
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}
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void SyncableFloatDataStorage::decode(SyncBuffer* syncBuffer) {
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ZoneScopedN("SyncableFloatDataStorage::decode")
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ZoneScopedN("SyncableFloatDataStorage::decode");
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std::lock_guard guard(_mutex);
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size_t nSGNs;
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syncBuffer->decode(nSGNs);
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for (size_t i = 0; i < nSGNs; ++i) {
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size_t identifierLength;
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syncBuffer->decode(identifierLength);
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std::string identifier;
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identifier.resize(identifierLength);
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syncBuffer->decode(identifier);
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size_t nStorageEntries;
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syncBuffer->decode(nStorageEntries);
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for (size_t j = 0; j < nStorageEntries; ++j) {
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bool isSyncDirty;
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syncBuffer->decode(isSyncDirty);
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if (!isSyncDirty) continue;
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uint32_t keyRaw;
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syncBuffer->decode(keyRaw);
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auto key = static_cast<storage::Key>(keyRaw);
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size_t nValues;
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syncBuffer->decode(nValues);
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std::vector<float> dataEntry{};
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dataEntry.reserve(nValues);
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for (size_t k = 0; k < nValues; ++k) {
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float value;
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syncBuffer->decode(value);
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dataEntry.push_back(std::move(value));
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}
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insertAssign(identifier, key, Value{ dataEntry });
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}
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}
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decodeStorage(syncBuffer);
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}
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void SyncableFloatDataStorage::postSync(bool isMaster) {
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if (isMaster) {
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std::lock_guard guard(_mutex);
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for (auto& sgnStorage : _storage) {
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for (auto& storageEntry : sgnStorage.second) {
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if (storageEntry.second.syncDirty && storageEntry.second.hasEncoded) {
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storageEntry.second.syncDirty = false;
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storageEntry.second.hasEncoded = false;
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}
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}
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}
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}
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if (isMaster) {
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std::lock_guard guard(_mutex);
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for (auto& sgnStorage : _storage) {
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for (auto& storageEntry : sgnStorage.second) {
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if (storageEntry.second.syncDirty && storageEntry.second.hasEncoded) {
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storageEntry.second.syncDirty = false;
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storageEntry.second.hasEncoded = false;
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}
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}
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}
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}
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}
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/* ================================================== */
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const SyncableFloatDataStorage::ValueData& SyncableFloatDataStorage::fetch(
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const Identifier& identifier, const storage::Key key
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) {
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LDEBUG(fmt::format("Loading data from float data storage: {}-{}", identifier, storage::getStorageKeyString(key)));
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std::lock_guard guard(_mutex);
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if (!count(identifier)) {
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LERROR(fmt::format(
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"Could not find any data for SceneGraphNode '{}' in the centralized data storage", identifier
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));
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return ValueData{};
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}
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const SyncableFloatDataStorage::ValueData& SyncableFloatDataStorage::fetch(const Identifier& identifier,
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const storage::Key key) {
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LDEBUG(fmt::format("Loading data from float data storage: {}-{}", identifier, storage::getStorageKeyString(key)));
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std::lock_guard guard(_mutex);
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if (!count(identifier)) {
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LERROR(fmt::format("Could not find any data for SceneGraphNode '{}' in the centralized data storage",
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identifier));
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return ValueData{};
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}
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if (!count(identifier, key)) {
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LERROR(fmt::format(
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"SceneGraphNode {} has no data with key '{}' in the centralized data storage",
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identifier,
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storage::getStorageKeyString(key)
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));
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return ValueData{};
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}
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if (!count(identifier, key)) {
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LERROR(fmt::format("SceneGraphNode {} has no data with key '{}' in the centralized data storage", identifier,
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storage::getStorageKeyString(key)));
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return ValueData{};
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}
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auto& value = _storage.find(identifier)->second.find(key)->second;
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auto& value = _storage.find(identifier)->second.find(key)->second;
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value.dirty = false;
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value.dirty = false;
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return value.data;
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return value.data;
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}
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bool SyncableFloatDataStorage::isDirty(
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const Identifier& identifier, const storage::Key key
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) {
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if (!count(identifier, key)) {
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return false;
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}
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bool SyncableFloatDataStorage::isDirty(const Identifier& identifier, const storage::Key key) {
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if (!count(identifier, key)) {
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return false;
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}
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return _storage.find(identifier)->second.find(key)->second.dirty;
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return _storage.find(identifier)->second.find(key)->second.dirty;
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}
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bool SyncableFloatDataStorage::isSyncDirty(
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const Identifier& identifier, const storage::Key key
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) {
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if (!count(identifier, key)) {
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return true;
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}
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bool SyncableFloatDataStorage::isSyncDirty(const Identifier& identifier, const storage::Key key) {
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if (!count(identifier, key)) {
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return true;
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}
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return _storage.find(identifier)->second.find(key)->second.syncDirty;
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return _storage.find(identifier)->second.find(key)->second.syncDirty;
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}
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void SyncableFloatDataStorage::store(
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const Identifier& identifier, const storage::Key key, const ValueData& data
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) {
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LDEBUG(fmt::format("Storing data in float data storage: {}-{}", identifier, storage::getStorageKeyString(key)));
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std::lock_guard guard(_mutex);
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insertAssign(identifier, key, { data });
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void SyncableFloatDataStorage::store(const Identifier& identifier, const storage::Key key, const ValueData& data) {
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LDEBUG(fmt::format("Storing data in float data storage: {}-{}", identifier, storage::getStorageKeyString(key)));
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std::lock_guard guard(_mutex);
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insertAssign(identifier, key, { data });
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}
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void SyncableFloatDataStorage::encodeStorage(SyncBuffer* syncBuffer, bool skipNonSynced) {
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std::lock_guard guard(_mutex);
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syncBuffer->encode(static_cast<uint16_t>(_storage.size()));
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for (auto& [identifier, sgnStorage] : _storage) {
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syncBuffer->encode(identifier);
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syncBuffer->encode(static_cast<uint16_t>(sgnStorage.size()));
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for (auto& [key, storageEntry] : sgnStorage) {
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if (skipNonSynced) {
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bool isSyncDirty = storageEntry.syncDirty;
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syncBuffer->encode(isSyncDirty);
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if (!isSyncDirty) continue;
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}
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syncBuffer->encode(static_cast<uint8_t>(key));
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syncBuffer->encode(storageEntry.data);
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// TODO: Maybe combine solution with syncDirty?
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storageEntry.hasEncoded = true;
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}
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}
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}
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void SyncableFloatDataStorage::decodeStorage(SyncBuffer* syncBuffer, bool skipNonSynced) {
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std::lock_guard guard(_mutex);
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uint16_t nSGNs;
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syncBuffer->decode(nSGNs);
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for (uint16_t i = 0; i < nSGNs; ++i) {
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std::string identifier;
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syncBuffer->decode(identifier);
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uint16_t nStorageEntries;
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syncBuffer->decode(nStorageEntries);
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for (uint16_t j = 0; j < nStorageEntries; ++j) {
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if (skipNonSynced) {
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bool isSyncDirty;
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syncBuffer->decode(isSyncDirty);
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if (!isSyncDirty) continue;
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}
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uint8_t keyRaw;
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syncBuffer->decode(keyRaw);
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auto key = static_cast<storage::Key>(keyRaw);
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std::vector<float> dataEntry{};
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syncBuffer->decode(dataEntry);
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insertAssign(identifier, key, Value{ dataEntry });
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}
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}
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}
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void SyncableFloatDataStorage::store(const std::vector<std::byte>& storageDump) {
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ZoneScopedN("SyncableFloatDataStorage::store");
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auto syncBuffer = new SyncBuffer{ 0 };
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syncBuffer->setData(storageDump);
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decodeStorage(syncBuffer, false);
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}
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void SyncableFloatDataStorage::dump(std::vector<std::byte>& storageDump) {
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ZoneScopedN("SyncableFloatDataStorage::dump");
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auto syncBuffer = new SyncBuffer{ 0 };
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encodeStorage(syncBuffer, false);
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storageDump = syncBuffer->data();
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}
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/* =============== Utility functions ================ */
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bool SyncableFloatDataStorage::erase(const Identifier& identifier, const storage::Key key) {
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if (count(identifier, key) == 0) return false;
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if (count(identifier, key) == 0) return false;
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auto nErased = _storage.find(identifier)->second.erase(key);
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return nErased > 0;
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auto nErased = _storage.find(identifier)->second.erase(key);
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return nErased > 0;
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}
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void SyncableFloatDataStorage::insertAssign(const Identifier& identifier, const storage::Key key, const Value& value) {
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if (count(identifier)) {
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if (count(identifier, key)) {
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_storage.find(identifier)->second.find(key)->second = value;
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}
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else {
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_storage.find(identifier)->second.emplace(key, value);
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}
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}
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else {
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SceneStorage newSceneStorage{ { key, value } };
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_storage.emplace(identifier, std::move(newSceneStorage));
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}
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if (count(identifier)) {
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if (count(identifier, key)) {
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_storage.find(identifier)->second.find(key)->second = value;
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}
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else {
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_storage.find(identifier)->second.emplace(key, value);
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}
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}
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else {
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SceneStorage newSceneStorage{ { key, value } };
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_storage.emplace(identifier, std::move(newSceneStorage));
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}
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}
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size_t SyncableFloatDataStorage::count(const Identifier& identifier) {
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return _storage.count(identifier);
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return _storage.count(identifier);
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}
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size_t SyncableFloatDataStorage::count(const Identifier& identifier, const storage::Key key) {
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auto sceneIt = _storage.find(identifier);
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if (sceneIt == _storage.end()) return 0;
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auto sceneIt = _storage.find(identifier);
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if (sceneIt == _storage.end()) return 0;
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return sceneIt->second.count(key);
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return sceneIt->second.count(key);
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}
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// Helper function for debugging
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std::vector<SyncableFloatDataStorage::Identifier> SyncableFloatDataStorage::getAllIdentifiers() {
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std::vector<Identifier> identifiers;
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identifiers.reserve(_storage.size());
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for (auto [identifier, sceneStorage] : _storage) {
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identifiers.push_back(identifier);
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}
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return std::move(identifiers);
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}
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// Helper function for debugging
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std::string SyncableFloatDataStorage::getStringOfAllKeysInStorage() {
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std::string keysString;
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for (auto [id, sceneStorage]: _storage) {
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keysString += '(' + id + ')' + ": ";
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for(auto [key, val]: sceneStorage) {
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keysString += storage::getStorageKeyString(key) + " ";
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}
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keysString += '\n';
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}
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return keysString;
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std::string keysString;
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for (auto [id, sceneStorage] : _storage) {
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keysString += '(' + id + ')' + ": ";
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for (auto [key, val] : sceneStorage) {
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keysString += storage::getStorageKeyString(key) + " ";
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}
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keysString += '\n';
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}
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return keysString;
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}
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/* ================================================== */
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} // namespace openspace
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} // namespace openspace
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