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Fix bug with rendering video layer
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@@ -165,6 +165,8 @@ vec4 getSample#{layerGroup}#{i}(vec2 uv, vec3 levelWeights,
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c.rgb = #{layerGroup}[#{i}].color;
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#elif (#{#{layerGroup}#{i}LayerType} == 9) // SpoutImageTileLayer
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c = getTexVal(#{layerGroup}[#{i}].pile, levelWeights, uv, #{layerGroup}[#{i}].padding);
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#elif (#{#{layerGroup}#{i}LayerType} == 10) // FfmpegTileProvider
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c = getTexVal(#{layerGroup}[#{i}].pile, levelWeights, uv, #{layerGroup}[#{i}].padding);
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#endif
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return c;
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