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Changed div by multi -> performance optimization.
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@@ -32,7 +32,7 @@ out vec4 worldPosition;
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void main() {
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gl_Position = position;
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texCoord = 0.5 + position.xy / 2.0;
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texCoord = 0.5 + position.xy * 0.5;
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vPosition = position.xyz;
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worldPosition = position;
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