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Add a point cloud example that changes the point orientation (#3327)
* Add a point cloud example that changes the point orientation Note that it is really difficult to see what is going on without a texture, so added a texture to this exmaple as well. * Apply suggestions from code review Co-authored-by: Alexander Bock <alexander.bock@liu.se> * Update example identifier to be unique --------- Co-authored-by: Alexander Bock <alexander.bock@liu.se>
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@@ -14,7 +14,7 @@ local Node = {
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-- the ${DATA} token to get the path to a texture in the "OpenSpace/data" folder,
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-- but for a file at a relative location it would also work to use asset.resource,
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-- like for the data file above
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File = openspace.absPath("${DATA}/test3.jpg"),
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File = openspace.absPath("${DATA}/test3.jpg")
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},
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-- Disable additive blending, so that points will be rendered with their actual color
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-- and overlapping points will be sorted by depth. This works best when the points
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@@ -0,0 +1,37 @@
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-- Orientation - Face Camera Position
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-- This example creates a point cloud where the planes that make up the points are
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-- oriented to face the camera position, rather than the view direction (which is
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-- default). This means that the point will be layed out in a spherical way around the
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-- camera, which works better for spherical displays compared to the default
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-- orientation.
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--
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-- A texture is added so that we can more easily see how the orientation is altered.
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-- See Textured example for more details.
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local Node = {
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Identifier = "RenderablePointCloud_Example_FaceCameraPosition",
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Renderable = {
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Type = "RenderablePointCloud",
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File = asset.resource("data/dummydata.csv"),
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-- Change the orientation render option to face the camera position instead
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-- of its view direction
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OrientationRenderOption = "Camera Position Normal",
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-- Add a texture so we can more easily see how the orientation is changed
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Texture = {
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File = openspace.absPath("${DATA}/test3.jpg")
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},
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UseAdditiveBlending = false
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},
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GUI = {
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Name = "RenderablePointCloud - Face Camera Position",
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Path = "/Examples"
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}
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}
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asset.onInitialize(function()
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openspace.addSceneGraphNode(Node)
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end)
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asset.onDeinitialize(function()
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openspace.removeSceneGraphNode(Node)
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end)
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