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Added call to update of MouseController in update function.
Added distance and orbit functions. modified setRotation function to actually set rotation of camera (was empty)
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@@ -118,6 +118,10 @@ public:
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void orbitDelta(const glm::quat& rotation);
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void orbit(const float &dx, const float &dy, const float &dz);
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void distance(const float &d);
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void rotateDelta(const glm::quat& rotation);
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void distanceDelta(const PowerScaledScalar& distance, size_t iterations = 0);
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