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ABuffer uses sampler files
- RenderableVolumeGL provides a filepath to sampler - ABuffer reloads all sampler files for each recompilation - ABuffer has mostly private members
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@@ -36,12 +36,6 @@
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#include <ghoul/io/rawvolumereader.h>
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#include <ghoul/filesystem/file.h>
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#ifdef __APPLE__
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#include <memory>
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#else
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#include <mutex>
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#endif
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namespace openspace {
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class RenderableVolumeGL: public RenderableVolume {
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@@ -61,6 +55,7 @@ private:
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std::string _filename;
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std::string _transferFunctionPath;
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std::string _samplerFilename;
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ghoul::filesystem::File* _transferFunctionFile;
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