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Fix GLSL compile error
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@@ -87,7 +87,7 @@ void sample#{id}(vec3 samplePos,
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accumulatedColor += oneMinusFrontAlpha * backColor;
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accumulatedAlpha += oneMinusFrontAlpha * backAlpha;
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acc+= 1.0;
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// acc+= 1.0;
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//accumulatedColor = vec3(opacityCoefficient#{id});
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}
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