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Correctly set render bin for RenderableSphere to prevent flickering of atmosphere
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@@ -295,6 +295,8 @@ RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
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setRenderBin(Renderable::RenderBin::Background);
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}
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}
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setRenderBinFromOpacity();
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}
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bool RenderableSphere::isReady() const {
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