Correctly set render bin for RenderableSphere to prevent flickering of atmosphere

This commit is contained in:
Alexander Bock
2019-09-16 22:19:59 +02:00
parent 8864620367
commit febe62e4d6

View File

@@ -295,6 +295,8 @@ RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
setRenderBin(Renderable::RenderBin::Background);
}
}
setRenderBinFromOpacity();
}
bool RenderableSphere::isReady() const {