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https://github.com/OpenSpace/OpenSpace.git
synced 2026-05-08 04:20:14 -05:00
General pass for code cleanup
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@@ -255,7 +255,7 @@ RenderableDUMeshes::RenderableDUMeshes(const ghoul::Dictionary& dictionary)
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if (p.meshColor.has_value()) {
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std::vector<glm::vec3> ops = *p.meshColor;
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for (size_t i = 0; i < ops.size(); ++i) {
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for (size_t i = 0; i < ops.size(); i++) {
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_meshColorMap.insert({ static_cast<int>(i) + 1, ops[i] });
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}
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}
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@@ -304,7 +304,7 @@ void RenderableDUMeshes::initializeGL() {
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void RenderableDUMeshes::deinitializeGL() {
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for (const std::pair<const int, RenderingMesh>& pair : _renderingMeshesMap) {
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for (int i = 0; i < pair.second.numU; ++i) {
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for (int i = 0; i < pair.second.numU; i++) {
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glDeleteVertexArrays(1, &pair.second.vaoArray[i]);
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glDeleteBuffers(1, &pair.second.vboArray[i]);
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}
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@@ -336,7 +336,7 @@ void RenderableDUMeshes::renderMeshes(const RenderData&,
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for (const std::pair<const int, RenderingMesh>& pair : _renderingMeshesMap) {
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_program->setUniform(_uniformCache.color, _meshColorMap[pair.second.colorIndex]);
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for (size_t i = 0; i < pair.second.vaoArray.size(); ++i) {
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for (size_t i = 0; i < pair.second.vaoArray.size(); i++) {
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glBindVertexArray(pair.second.vaoArray[i]);
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switch (pair.second.style) {
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case Solid:
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@@ -563,7 +563,7 @@ bool RenderableDUMeshes::readSpeckFile() {
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// Try to read three values for the position
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glm::vec3 pos;
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bool success = true;
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for (int i = 0; i < 3; ++i) {
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for (int i = 0; i < 3; i++) {
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GLfloat value;
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lineData >> value;
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bool errorReading = lineData.rdstate() & std::ifstream::failbit;
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@@ -592,7 +592,7 @@ bool RenderableDUMeshes::readSpeckFile() {
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// OLD CODE:
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// (2022-03-23, emmbr) None of our files included texture coordinates,
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// and if they would they would still not be used by the shader
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//for (int i = 0; i < 7; ++i) {
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//for (int i = 0; i < 7; i++) {
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// GLfloat value;
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// lineData >> value;
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// bool errorReading = lineData.rdstate() & std::ifstream::failbit;
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@@ -626,7 +626,7 @@ void RenderableDUMeshes::createMeshes() {
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LDEBUG("Creating planes");
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for (std::pair<const int, RenderingMesh>& p : _renderingMeshesMap) {
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for (int i = 0; i < p.second.numU; ++i) {
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for (int i = 0; i < p.second.numU; i++) {
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GLuint vao;
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glGenVertexArrays(1, &vao);
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p.second.vaoArray.push_back(vao);
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@@ -685,7 +685,7 @@ void RenderableDUMeshes::createMeshes() {
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// Grid: we need columns
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if (p.second.numU > 1) {
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for (int i = 0; i < p.second.numV; ++i) {
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for (int i = 0; i < p.second.numV; i++) {
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GLuint cvao;
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glGenVertexArrays(1, &cvao);
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p.second.vaoArray.push_back(cvao);
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@@ -587,7 +587,7 @@ void RenderablePlanesCloud::createPlanes() {
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glm::vec4 vertex2 = transformedPos - u + v;
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glm::vec4 vertex4 = transformedPos + u - v;
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for (int i = 0; i < 3; ++i) {
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for (int i = 0; i < 3; i++) {
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maxSize = std::max(maxSize, vertex0[i]);
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maxSize = std::max(maxSize, vertex1[i]);
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maxSize = std::max(maxSize, vertex2[i]);
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@@ -613,7 +613,7 @@ void RenderablePlanesCloud::createPlanes() {
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std::unordered_map<int, PlaneAggregate>::iterator found =
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_planesMap.find(textureIndex);
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if (found != _planesMap.end()) {
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for (int i = 0; i < PlanesVertexDataSize; ++i) {
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for (int i = 0; i < PlanesVertexDataSize; i++) {
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found->second.planesCoordinates.push_back(VertexData[i]);
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}
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found->second.numberOfPlanes++;
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@@ -624,7 +624,7 @@ void RenderablePlanesCloud::createPlanes() {
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glGenVertexArrays(1, &pA.vao);
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glGenBuffers(1, &pA.vbo);
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pA.numberOfPlanes = 1;
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for (int i = 0; i < PlanesVertexDataSize; ++i) {
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for (int i = 0; i < PlanesVertexDataSize; i++) {
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pA.planesCoordinates.push_back(VertexData[i]);
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}
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_planesMap.insert(std::pair(textureIndex, pA));
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