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General pass for code cleanup
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@@ -220,7 +220,7 @@ void MemoryAwareTileCache::TextureContainer::reset() {
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ghoul::opengl::Texture::FilterMode::Linear :
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ghoul::opengl::Texture::FilterMode::AnisotropicMipMap;
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for (size_t i = 0; i < _numTextures; ++i) {
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for (size_t i = 0; i < _numTextures; i++) {
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using namespace ghoul::opengl;
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std::unique_ptr<Texture> tex = std::make_unique<Texture>(
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