- Correctly render multiline text passed to a DashboardItemText
- Invert the property for the Dashboard location to no longer need a negative y-axis
- Use the current lineheight instead of pointsize for the ScreenLog
- Remove the unused size function from DashboardItems
* Notify change listeners
I can't come up with a reason for why we would not want to do this
* Remove the Display Type for OptionProperty (only used in ImGui)
* Replace extra boolean with internal anonymous addOption function
* Tiny refactor
* removed dropdown on a couple of more places
* Update optionproperty.cpp
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Co-authored-by: ElonOlsson <olssonelon@gmail.com>
- Make the SourceType and DestinationType parameters required in the DashboardItemAngle
- Shift the "UTC" string in the DashboardDate from the FormatString to the TimeFormat
- Make the SourceType and DestinationType parameters for the DashboardItemDistance required
- Add new "Deltatime" option to the DashboardItemFramerate. Add examples for the DashboardItemFramerate
- Fix issue where the inputstate would not update if no option was selected
- Automatically disable simplification if a unit is requested in the asset for a DashboardItemSimulationIncrement or DashboardItemVelocity
* Update add add documentation for `RenderableDistanceLabel`
* Move distancelabel to `base` module and remove now empty `vislab` module
* Add examples for `RenderableNodeLine` and `RenderableDistanceLabel`
* Fix faultily formatted documentation ID for `RenderableNodeLine`
* Make `RenderableDistanceLabel` unit use units from distanceconversion file
And simplify how the different names for a unit are specified
* Use new distanceUnitList() function for other classes that uses the units
* Change default unit to correct option according to documentation
* Make the text property readonly for `RenderableDistanceLabel`
* Add property to specify the precision of the number
distance label precision to docs
* Add examples with different units and descriptors
* Add docs description to `RenderableNodeLine`
* Update name in one of the examples
* Remove redundant switch cases
* Apply suggestions from code review
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
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Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
* Add the ability to automatically generate code to extract values out of a Dictionary (see https://github.com/openspace/codegen for more information on how to use this)
* Applied this technique to a large number of cases in the codebase
* Don't add _codegen files to the repository
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Cleaner handling of global state
* Prevent Lua memory corruption (closes#982)
* Initialize glfw first thing to prevent weird joystick loading bug during startup
Don't include Voyager and Pioneer in the base asset as it takes too long to load
Ensure that the webgui asset can load without the dashboard
Fix scripting issue in Rosetta scene with trails
Fix issue with Dashboards that would actually render one line too far down causing trouble with multiline text
Set the render option for renderablebillboards to view direction by default as the normal mode has some issues (see #1342)
Set more sensible maximum value for RenderablePlanesCloud
Correctly show the number of significant digits in the altitude
Replace setPropertyValue with setPropertyValueSingle when clicking on the friction "buttons" on screen
Add a new script function hasProperty to check whether a property exits
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
* Correctly specify maximum text sizes for grids
* Use StaticScale transformations in grids and remove fixed radius
* Fix Verifier to let grids accept non-integer min and max sizes
* Add a new scale that changes it's value based on the current time and a reference time
* Add a proper radiosphere that grows in real time (closes#728)
* Add default globe customization folders to the assets (closes#724)
* Add new dashboarditem that shows the current camera velocity (closes#702)
* Add ability to add interesting times to a scene (closes#715)
* Reenable keybindings gui element
* Add ShortcutManager
* Add ability to bind keyless keybinds to use as arbitrary shortcuts (closes#710)