Lead to an exception when enabling the exoplanets renderablebillboardclouds during runtime. Should probably investigate why the renderBillboard function is called with a nullptr texture in the first place...
* Changes to work on Linux.
* Multiple small fixes for Linux.
* Changes to have trails working on Linux again.
* Bring back AA Trail Lines on Linux.
* Included new branch with correction in cfitsio library linking.
* Updated SGCT.
* Changes to work on Linux.
* Remove extra #endif
* Changes to compile in Clang on Linux.
* Other fixes.
* Bring back some of the changes lost and updated clang building commands.
* requiring 10.15 for sgct, upadating sgct
Co-authored-by: Jonathas <jon.costa@gmail.com>
Co-authored-by: Tom Schober <tom@tomschober.com>
Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
* Updating DU for new data.
* Changed how OS handles partiview colormaps.
* Multiple changes to adapt OS' behavior for cmaps.
* Small tweaks. MW sphere is now fading in the correct spacetime.
* Added all the Star Orbits.
* Fixing bug in speck reading procedure.
* Changed code to allow comments into data region of a speck file.
* Added deep sky objects.
* Added Home label
* Fixed bug in drawelements.
* Added Sun as a separated star for better control.
* Update version numbers on DU assets
* Move starorbits into their own asset file
* Making some of the digital universe renderables fully opaque for performance gains
* Physically-based star rendering.
* New Tully Pic Galaxies speck file w/o Milky Way
* Removed PSC from stars rendering.
* Avoiding extra calculations during shading.
* Removed bug in billboard maximum size code.
* New method to get the current viewport resolution. Used e.g. when rendering stereo side-by-side configuration.
* Same as stereo stars.
* Improved configuration.
* Stars camera orientation.
* Separated changes in billboards.
* Adde min size control.
* Setting minimum size.
* Changed eye position. Changed data array nome inside shaders to a more accurate representation of the data.
* Billboards reflecting actual stars sizes.
* Scaling stars size based on luminosity, Abs Mag and size.
* Rendering to a texture instead of fragment calculation for each star.
* Added default parameters, new configurations and updated parameters.
* Updated speck file handling to reflect a more general specification.
* Added apparent magnitude from the speck files.
* Set correct star values values for Apogee and Galah
* Changed position from vec4 to vec3 to save GPU memory.
* Fade fixes
* Clean up RenderableSphere. Add orientation properties.
* Sane defaults for Digital Universe
* Clean up New Horizons related code
* Add basic scene
* Add ability to initialize rotation as quaternion and mat3
* Adapt legacy code to new Renderable interface
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
* Correctly specify maximum text sizes for grids
* Use StaticScale transformations in grids and remove fixed radius
* Fix Verifier to let grids accept non-integer min and max sizes
* Add a new scale that changes it's value based on the current time and a reference time
* Add a proper radiosphere that grows in real time (closes#728)
* Add default globe customization folders to the assets (closes#724)
* Add new dashboarditem that shows the current camera velocity (closes#702)
* Add ability to add interesting times to a scene (closes#715)
* Reenable keybindings gui element
* Add ShortcutManager
* Add ability to bind keyless keybinds to use as arbitrary shortcuts (closes#710)
* Move global objects out of OpenSpaceEngine
* General cleanup of main.cpp
* Add default_joystick asset to all scenes
* No longer suppress mouse interaction on slave nodes
* Window delegate uses function pointers rather than subclassing
* Fix for false overwriting of ImGUI configuration file
* Change default color and tilt angle of fisheye rendering
* Restructured performance manager
* Simplify screenshot handling