Adapting Lua functions to new codegen functionality
Improve the documentation itself
Add some styling to generated documentation
Have parameter names for Lua-defined Lua function documentation
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
* Initial implementation
* Better approximation of target time
* Correctly use double precision for time passing
* Cleanup
* Adding proportional adjustment of delta time at end of interpolation
* Keyframe based time interpolation
* Add property for time interpolation duration. Move time interpolation methods to TimeManager.
* Fix bugs with time gui
* Make several clicks on delta time buttons work as expected
* Clean up
* Improve time interpolation for parallel connection
* Improve time API. Fix time interpolation bugs.
* Fix mac compile issue
* Add hour button
* Add missing + sign
* Remove newer images from projection buffer when going back in time
* Add comment about clearing projection buffer
* Fix bug with jumping time in parallel connection
* Rename integrateFromTime to previousFrameTime
* Compile fix for iswa module
* Address code review comments
* Code cleanup
* Fix bug causig unsmooth behaviour when pausing while interpolating in time
* Make height map fallback layer work again
* Add documentation to joystick button bindings
* Removed grouped property headers
* Add new version number constant generated by CMake
* Make Joystick deadzone work properly
* Change the startup date on Earth to today
* Fix key modifier handling
* Add debugging indices for TreeNodeDebugging
* Fix script schedule for OsirisRex
* Do not open Mission schedule automatically
* Upload default projection texture automatically
* General code cleanup
* Fix check_style_guide warnings
* Remove .clang-format
* MacOS compile fixes
* Clang analyzer fixes
- Change Time class to become a non-singleton
- Move ownership of the current time to TimeManager(instead of singleton access).
- Store the Time as a Syncable in TimeManager instead of representing all member variables of Time as Syncables.
- Pass a Time object around in the update/render methods, so that renderables don't have to query the OpenSpaceEngine to know if time is paused or if it jumped.
- Introduce Timeline and Keyframe classes
- Make use of Timelineand Keyframeclasses in KeyframeInteractionMode and TimeManager
- Added basic unit tests for Timelineand Keyframe
Future work: Add interpolation schemes for keyframes. Possibly use keyframes+interpolation feature to tween/morph properties, or figure out if this should be a separate mechanism.