* Removal of dead code and compiler warnings
* Added basic internal touch
This commit only adds the description-shell of the touch implementation
* Added callbacks and first WIP of internal touch
Makes use of the TouchInput/TouchInputs class in the TouchModule.
Internally we cache the TouchInputs as an input deque and utilizes it
for motion-vectors.
This commit has bugs and issues, which will be worked upon.
* Happy new year!
Bumped year on branch-local files
* Improvements to internal touch
Almost reached feature-parity with tuio-handled touch events
- Added most of the touch-logic to touchinteraction
- Added helper functions to new TouchInput/TouchInputs classes
* Naming changes to touch interface
* Translate TUIO to TouchInput
This commit translates TUIO messages to an internal TouchInput structure
while still trying to keep feature parity.
Removed TUIO-dependencies from many files.
Changed behavior on tuioear to lock-swap its content.
* Minor cleanup and fixes
- Should fix touch roll
- Simplified some functions
* Build fix
* Use internal touch in webgui
- Added consume-logic to touch callbacks
- Constrained touch-input to either webgui or 3D application as mouse is
- This fixes some flaws with previous implementation,
such as ghost inputs
- Initialize touchmodule through init-functions rather than constructor
* Cleanup of comments
* Simplified touch classes
Added timestamp through constructor meaning no more sprinkled timestamps
Renamed TouchInputs to TouchInputHolder for clarity
Added helper functions to the Holder to see if it holds an input
Remade addInput as tryAddInput which return true on successful insertion
+ other cleanup
* Code style cleanup and tweaks
Removed avoidable zero-comparison for code clarity
Cleanup of code style
* Added comments to DirectInputSolver
Clarifying the use of the DirectInputSolver.
* Changes for coding style
Change SGCT version to make it checkout-able
* Clarify magic bitmask
* const -> constexpr const for magic bitmasks
Co-authored-by: Alexander Bock <mail@alexanderbock.eu>