- Fix issue where a propertyowner would not report its uri correctly
- Fix inconsistency with number->string conversions
- Adapt SPICE tests to now baked-in leap seconds kernel
- Disable CreateSingleColorImage test as it requires an OpenGL context
* Add model vertex color support
* Fix an issue with the Tiangong model not loading properly and set a correct bounding sphere size for it
* Update caching for models
* Update previous model examples to the new format
* And add a new example to test the new vertex colors support
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Add a model example with lighting
* Improve the basic example and add a separate example for vertex colors
* Add visual test for vertex colors (#3348)
* Update the readme file for the visual tests
* Add asset instruction to the visual testing readme
* Add visual test for RenderableModel with vertex colors
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Update test when asset changed name
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Update Ghoul
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Update test files
* Fix apollo test
* Cleanup test files
* Include information about the profile being loaded
* Add documentation about the visual tests
* Separate layers for the Moon and Earth
* One asset each for each server, New York, Utah, and Sweden
* Add the layers asset files for Earth and Moon
* Add new layers structure for Mars and Europa
* Add layers assets for Mercury and Enceladus
* Add more layer assets for all servers
* Add layer assets for each server on the top asset level
* Rename Venus Utah cloud combo layer asset (breaking change)
* Clean up layer asset descriptions
* Update layer asset version name
* Fix base layers error
* Add configuration option to choose layers server
* Add Lua functions to access configuration settings
* Extend configuration Lua function
* Add layer server setting in setting gui + add 'None' as a server option
* Add base layers when server 'None' is used
* Add tests for the new Layer Server setting
Note breaking change: Previously `--config` specified one or more Lua scripts that were executed to update the configuration state, now the `--config` sets the path to the window configuration instead
* Add profile edit to start camera at a given scene graph node
* Restructure some navigation code to allow computing camera pose from node
* Delay computation of camera pose for node spec as well... And give NodeInfo a more extensive name (The objects may move during the frame, making the computed pose invalid)
* Update to make scene graph node first option in editor
* Add some description to each tab in the camera dialog
* Add operator== for CameraGoToNode struct to make the unit tests compile
* Add version handling for new profile version
* Add option to specify an optional height
* Update current version constant, for old test cases to go through successfully
* Add some test files
Note that apparently, the profile loading does not check the values of the individual fields, just existence, and type. So added two test cases that are not currently checked.
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
* Added pboettch/json-schema-validator submodule
* Added initial code for selecting window config to edit
* Use updated sgct submodule with json-validate
* Bump sgct submodule version reference
* Bump sgct submodule version reference
* Version checking of sgct window config in progress
* Json schema validator submodule is now in sgct
* Added support for read-only window configs, and additional changes
* More changes with opening config in window edit, plus schema files added
* Update sgct schema version with more defs to work with sgctedit schema
* Fixes to get sgct edit schema working with dialog for error messages
* Improvements in exception handling
* Improved handling of multiple sgct & json exception types
* Minor improvements in exception messages
* Extra spaces in error message output
* Fixing importing of json config data from launcher to sgctedit
* Fixed window size & position update
* Changes for preserving settings in edit vs new mode
* Changes to import settings from config file
* More changes for importing testing of config file based on file tests
* Fixed window placement dims in monitor, and some code refactoring
* Move json validation before initial read
* Add CMake copy of sgct schema file to OpenSpace post-build
* Bump sgct submodule reference
* Modify calls for json schema validation and bump to latest sgct
* Bump to new sgct repo with unit testing and updated schema
* Added first test for window config editor schema
* Finished tests for sgcteditor validation
* Code cleanup pass
* Fix of sgctedit test for remove description
* CMake and include config changes to fix build after merge
* Bump sgct submodule version
* Improve paths in sgctedit test
* Bump sgct reference for test path fix
* Check for imported monitor number being in valid range
* Make sgct config 'monitor' key/value optional
* Have 'save' or 'save as' buttons depending on edit or new modes
* Code review feedback changes
* Fix to include the last file in the user config dir list
* Addressing some PR request
* Change to pass-by-reference in editRefusalDialog
* Separating errors into summary and detailed messages in error dialog
* Disable edit button with hover text if config read shows invalid format
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Changing 'keys' test case to 'action' in all .ostest files
* Change recording files to use the standard extension
* Add recording file extension to test file format
* Removed the unwanted second wildcard from set prop command
* Added 10 sec waits after profile.setup.apollo11 action in some tests
* Cleanup Property code
* Remove NOLINT statements
* Return Property class types as string_view
* Remove getStringValue function
* Simplify string value retrieval
* Ensure that image paths in the ImageSequenceTileProvider are sorted (closes#2205)
* Some cleanup of OpenSpaceEngine
* Cleanup documentation
* Some more cleanup of engine classes
* Some more cleanup
* Update SGCT repository
* Use new Jenkins node identifiers as the old method broke with update