* Add equirectangular to fisheye coordinate mapping for spheres
* Code cleanup and some image examples
* Add documentation and video sphere example
* Fix renderable video sphere not updating on changed sphere settings
* Increase example video sphere resolution and clarify orientation setting
* Apply suggestions from code review
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
* Address more code review comments
* Update docs to match recent changes in #3835
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Andreas Engberg <48772850+engbergandreas@users.noreply.github.com>
* Move texture mapping to fragment shader
Fixes issues at edges due to interpolation of texture coordinates
---------
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Andreas Engberg <48772850+engbergandreas@users.noreply.github.com>
* Add correctly formatted examples for video player classes
* Add documentation for video player classes
* Remove old (and replaced) video examples
* Update video playback description based on code review and UI update
* Remove possibly confusing mention of servers in example assets
* Oops, missed one
* Remove another mention of the video player, as the UI will change
* First version of new screenspacetext and screenspacetextdate
* Code restructuring and adding new types
- ScreenSpaceFramebuffer -> ScreenSpaceRenderableFramebuffer
- ScreenSpaceText -> ScreenSpaceRenderableText
- Add new user-facing ScreenSpaceText
- Add examples
* Add documentation for new ScreenSpace objects
* Add visual tests to new screenspace objects
* Address PR comments
Removed feature sweepChunk.
The feature was implemented for version 0.19.0 as an iterative way to calculate renderableTrailTrajectory.
However, due to the function not being active by default, and due multithreading being on the horizon for SPICE2, this code is now removed.
- Removed SweepChunk feature
- Added toggle for Accurate Trail Points (in asset: AccurateTrail)
- Changed min number of accurate points from 0 to 2
- Removed max vertices ceiling
- Fixed issue where number of vertices were not calculated properly
- Fixed point size rendering issue for RenderableTrail
- Changed start/end time for voyager 1 & 2
- Updated description for SampleInterval and TimeStampSubsampleFactor to be more clear
- Moved full sweep pass from update function to new updateBuffer function
- Fixed trail rendering issue when time is exact same as start time of a trail
* Add camera view direction to camera topic
* Add subsolar coordinates to topic
---------
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>