* First version of new screenspacetext and screenspacetextdate
* Code restructuring and adding new types
- ScreenSpaceFramebuffer -> ScreenSpaceRenderableFramebuffer
- ScreenSpaceText -> ScreenSpaceRenderableText
- Add new user-facing ScreenSpaceText
- Add examples
* Add documentation for new ScreenSpace objects
* Add visual tests to new screenspace objects
* Address PR comments
* Refactor keyboard handling, fix ctrl + left / right arrow key not being consumed correctly
* Adds ctrl + backspace and ctrl + delete shortcuts to delete whole words
* Add tab completion for paths and nester openspace lua functions
* Render command overflow as rows instead of horizontal scrolling
* Add camera view direction to camera topic
* Add subsolar coordinates to topic
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
* Add a function for getting all propertyowners matching a certain regex
* Fix broken toggleFade - now works with multiple nodes
* Utilize updated toggle fade function in existing toggle actions
* Make `openspace.propertyOwner` work when only tag is included
* And make toggleFade work in a situation where tag matches both a screenspace renderable and scene graph node
* Remove mistakenly added scene graph node (it is really a screenspace renderable)
* Cleanup property check code to reuse check in both property and propertyowner function
* Add fov input for fisheye projections in launcher
* Updated gitignore to ignore more necessary files
* Fixed typos
* Replace `add_definitions` with `add_compile_options` in CMakeLists for /MP /bigobj, which are not preprocessor defs
* Fixes in TuioEar: add `override`; replace erroneous `unique_lock` with `lock_guard`; minor refactor
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Fix faulty log category and minor inconsistencies in GlobeTranslation and GlobeRotation
* Small refactor
* Remove unused return value from initialize function
* Fill attached node in globetranslation initialize and initialize all timeline
Should make the timeline translation work with globetranslations in other cases that the renderabletrails
* Do the same type of change for rotation and scale
* Update initialize function singatures
* Initialize and update translation in trail before use
* Screenspace renderable renderable - move initialize call to initialize
* Refactor trail position calls to make it clearer what is being done
* Call timeframe initialize functions in transform classes
* Do not call update in trail position after all - it borks up the performance
* GlobeTransform: Only fill attached node in init and onchange, and allow nodes without renderable
* Correctly initialize the multi-transform types
* Apply suggestions from code review
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Address code review comment
* Update comments in renderabletrail
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Combine single- and multithreaded initializer to only one initializer
* Change the default to 0 to represent initializing the nodes on the main thread. Increase the default number of threads
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Co-authored-by: Malin E <malin.ejdbo@gmail.com>