* Harmonizing ( and ) in function calls * static const -> constexpr * Fix compile issue * Unify shader tab size * Add _fs and _vs to shaders * Harmonize spacing
* Add ability to render the bounding sphere as a debug option * Separate boundingsphere and interactionspheres * Correctly compute BoundingSpheres for more renderables (RenderablePlanesCloud, RenderableOrbitalKepler)