Alexander Bock
bbfaf93a41
Add documentation to the RenderableGalaxy ( closes #1848 )
2022-01-26 23:53:33 +01:00
Emma Broman
c2755b8633
Documentation updates ( closes #1846 )
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* Add some missing renderables
* Tiny refactor of documentation identifiers and log category keys
2022-01-20 09:16:05 +01:00
Alexander Bock
21df9066e1
Make use of the new map feature in codegen ( #1801 )
2022-01-02 13:36:41 +01:00
Alexander Bock
d7d279ea16
Happy new year
2022-01-01 12:32:55 +01:00
Alexander Bock
76b9c7587b
Adapt to explicit specifcation of texture size ( #1794 )
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* Adapt to explicit specifcation of texture size
2021-12-26 19:19:04 +01:00
Alexander Bock
87da9a27ab
Feature/path normalization ( #1674 )
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* Path normalization (making sure there are fewer cases of '"..."'
* Using more std::filesystem::path instead of std::string
* Update Ghoul
2021-07-01 23:46:22 +02:00
Emma Broman
1695937749
Feature/numeric slider updates ( #1609 )
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* Remove Logarithmic ViewOption and instead always use exponent of NumericalProperty + set exponent of some renderables' properties
* Add MinMaxRange ViewOption for Vec2 properties
* Add MinMaxRange viewoption to some existing vec2 properties and combine some other related properties to be able to utilize it. For example Min and Max label sizes, fade in/out distances, inner and outer radius. OBS! Includes renaming several properties (**breaking change**)
* Refactor and document labels code. OBS! Includes renaming several properties (**breaking change**)
* Add comments for some assets that have labels that are not working correctly
Renderables with rename properties: RenderableLabels , GlobeLabelsComponent, RenderableBillboardsCloud, RenderableDUMeshes, RenderableRadialGrid )
2021-05-28 17:00:55 +02:00
Alexander Bock
c3ba532bdb
Feature/cleanup ( #1608 )
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* Revert screenlog back to showing Info and above messages
* Various code cleanup
2021-05-25 14:08:33 +02:00
Alexander Bock
92432caed2
Adapt to changes in Ghoul that made absPath return a std::filesystem::path instead of a std::string
2021-05-17 00:23:15 +02:00
Alexander Bock
ccdc5a5dc3
Feature/filesystem cleanup ( #1587 )
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* Adapting to the changes in Ghoul
* First step of moving filesystem functions to std
* Remove persistence flag from cachemanager
2021-05-16 20:26:49 +02:00
Alexander Bock
863a861944
Feature/galaxy ( #1576 )
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* Some cleanup of the galaxy renderer
* Remove translation from renderablegalaxy
* Apply additive blending when compositing downsampled volume; Use star distance as alpha for transparency (closes #1208 )
2021-04-30 14:31:12 +02:00
Jonathas Costa
65803e134d
Issue/1447 ( #1451 )
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* Fixed missing calls to OpenGL cache system.
2021-01-12 10:28:49 +01:00
Alexander Bock
7004c02b86
Happy new year
2021-01-02 15:26:51 +01:00
Alexander Bock
067c0f4b27
Introduction of new Dictionary class ( #1446 )
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* Adapting to introduction of new Dictionary class in Ghoul
* Mainly replacing usage of float instead of doubles as expected
* Adjust to the lack of the hasKeyAndValue function
2021-01-02 15:07:11 +01:00
Alexander Bock
86bb19d81c
Feature/warnings ( #1425 )
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* Remove MSVC, GCC, Clang compiler warnings
* Remove cppcheck warnings
2020-12-07 23:43:05 +01:00
Alexander Bock
efffc25ce0
Feature/globals handling ( #1352 )
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* Cleaner handling of global state
* Prevent Lua memory corruption (closes #982 )
* Initialize glfw first thing to prevent weird joystick loading bug during startup
2020-10-21 22:30:05 +02:00
Alexander Bock
9a030bd7db
Update GLFW to 3.03
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Remove some warnings
2020-10-10 16:29:12 +02:00
Alexander Bock
af6e15da40
Merge remote-tracking branch 'origin/master' into feature/openglstatecache
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# Conflicts:
# ext/ghoul
# modules/digitaluniverse/rendering/renderablebillboardscloud.cpp
# modules/digitaluniverse/rendering/renderableplanescloud.cpp
# src/util/screenlog.cpp
2020-09-04 14:02:17 +02:00
Alexander Bock
2cca451898
Coding style adaptations
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Adapt to changes in Ghoul
2020-08-25 13:47:03 +02:00
Alexander Bock
88b6fdd9fe
Add more Tracy markers in different renderables
2020-08-18 12:58:40 +02:00
Alexander Bock
b49154b83e
No longer allocated unused data in the Milkyway that is overwritten immediately
2020-08-18 10:40:17 +02:00
Alexander Bock
38caff9c02
Move a lot of the initialization of the RenderableGalaxy from the initializeGL to the initialize method to make use of the multithreading
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Don't keep the volume in RAM when it has been uploaded to the GPU
2020-08-18 10:30:05 +02:00
Jonathas Costa
393fbdca3d
OpenGL State Caching.
2020-07-31 15:59:28 -04:00
Alexander Bock
5a94c486f0
Removing warnings
2020-04-14 22:32:26 +02:00
Alexander Bock
f1fe2f197b
General code cleanup
2020-04-14 15:48:58 +02:00
Alexander Bock
d8e9db76a3
Update the copyright header to 2020
2020-02-10 21:51:01 +01:00
Alexander Bock
9491f73803
More GLM initialization fixes
2020-02-10 01:18:27 +01:00
Alexander Bock
24ce773da9
Update GLM version
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Correctly initialize all values as they are no longer default-initialized
2020-02-10 00:09:31 +01:00
Alexander Bock
5f200d4394
Some cleanup
2019-12-27 19:51:33 +01:00
Alexander Bock
c8106da25b
First version of galaxy caching
2019-12-27 17:21:00 +01:00
Alexander Bock
cf3a641103
Some small cleanup
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Remove virtual attribute from some of the raycaster functions
2019-12-16 09:50:34 +01:00
Jonathas Costa
caa02ca20a
Clean up. Added the raycasting number of steps as a slider for user's control.
2019-11-12 17:19:23 -05:00
Jonathas Costa
86bd05276f
Added slide control for downscaling factor.
2019-11-11 13:29:32 -05:00
Jonathas Costa
0fce6a8d26
Super-fast volume (aka Downscaled Volume Rendering).
2019-11-10 14:17:23 -05:00
Emil Axelsson
f92e17141f
Fade Milky Way when camera is close and far
2019-09-10 15:08:06 +02:00
Alexander Bock
157c653afc
Moved the volume.asset from customization to scene/milkyway/milkyway/volume.asset
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Make the Galaxy volume a default
Small changes here and there
2019-08-23 16:36:43 +02:00
Jonathas Costa
766051c837
Changes to correct orient the Milky Way.
2019-08-22 16:01:04 -04:00
eriksunden
7509d1abd6
Proper discard of stars if the volume is not visible.
2019-08-20 10:59:42 +02:00
eriksunden
ebb433584e
Dictionary fix.
2019-08-19 14:25:39 +02:00
eriksunden
a9fd242386
Fixed boundary artifacts in general for volume rendering. Look and feel of rendering is now very nice. Also the stars fade nicely now.
2019-08-19 14:16:36 +02:00
eriksunden
3d0d446497
Fixes for emiitance and volume cut (still weird that it disappears).
2019-08-16 14:58:08 +02:00
eriksunden
03543d8fe4
Can now choose point or billboard for star rendering in galaxy module, point is preferred due to massive better performance. Time for HDR :).
2019-08-16 13:35:46 +02:00
eriksunden
a966457641
Star rendering with halo texture implemented.
2019-08-15 14:48:19 +02:00
eriksunden
9a1a3e397b
PointCloud data rendered and location for volume and pc seems to be correct (need some cleanup). PSFtexture for billboards next thing.
2019-08-14 14:59:58 +02:00
eriksunden
d60656c4ad
Made reader for points for the stars.
2019-07-11 14:17:30 +02:00
eriksunden
a7dd591f54
More tweaks on milky way galaxy volume rendering.
2019-06-28 14:44:20 +02:00
eriksunden
b735115f32
Translation and parameter fixes.
2019-06-27 15:59:06 +02:00
eriksunden
3688f3e718
Work on Milky Way Galaxy volume rendering. Loading and raycasting works. Tonemapping and stars next.
2019-06-25 16:31:14 +02:00
Alexander Bock
bb3db7ada7
Feature/jenkins fix ( #816 )
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* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Emil Axelsson
2e71eaa4cb
Feature/anchor and aim ( #799 )
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Introduce the ability to navigate using an anchor and aim.
Example use: Set spacecraft as anchor and planet as aim to always look down at a planet, while followin the spacecraft in its orbit.
2019-02-19 18:46:58 +01:00