- Remove toStringConversion function and move json_helper include out of numericalproperty.inl
- Optimizing some header files
- Remove duplicate Lua functions from properties.
- Move List,Option,Selection,String, and TriggerProperty into misc folder
- Move lua_helper include out of inline file
- Add lua_helper to the precompiled header
- Declare property functions as final. No longer have OptionProperty derive from IntProperty
- Remove Dictionary header from properties
Note breaking change: Previously `--config` specified one or more Lua scripts that were executed to update the configuration state, now the `--config` sets the path to the window configuration instead
* Add support for multiple windows & viewports
With correct rendering of both Scene and Overlays/GUI.
GUI is restricted to either the first window or any other windows tagged
with "GUI", overlays are drawn on all windows/viewports.
Closes#2542 and #1645
* Add property in OpenSpaceEngine for fading duration when enabling / disabling
* Add interface for fadeable components and apply to renderable
* Make layers a fadeable component
* Make globelabels a fadeable component
* Make labelscomponent a fadeable, and give it an enabled property
* Make screenspace renderables fadeable components
* Introduce concept of parent fadeables, to fade out subowners with parent
* Make rings fadeable as well
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Cleanup Property code
* Remove NOLINT statements
* Return Property class types as string_view
* Remove getStringValue function
* Simplify string value retrieval
* Ensure that image paths in the ImageSequenceTileProvider are sorted (closes#2205)
* Some cleanup of OpenSpaceEngine
* Cleanup documentation
* Some more cleanup of engine classes
* Some more cleanup
* Update SGCT repository
* Use new Jenkins node identifiers as the old method broke with update
Fix interaction problems when hovering/clicking with the mouse in a non-GUI window, when having a setup with more than one window (e.g. the single_gui.json setup)
Previously, clicking with the mouse in the rendering window without the GUI also triggered mouse clicks in all the other windows, including the GUI windows. This was disturbing for interaction in the single_gui setup
Now, the GUI modules check to see if the clicked window is actually an interaction window
Adapting Lua functions to new codegen functionality
Improve the documentation itself
Add some styling to generated documentation
Have parameter names for Lua-defined Lua function documentation
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Change spline curve parameter interval from [0,1] to [0,nSegments], for slightly increased precision
* Use linear paths whenever precision isn't enough/paths are too long (and traverse linear paths differently, to make them less depending on the distance)
* Remove OrbitalNavigator.LinearFlight and instead add "Zoom to" helper functions (closes#1837 )
* Add check to prevent triggering awkward short paths, for example when flying to the current target or to the same geo position twice
* Refactor speed code and handle speed when path is shorter than start+closeup distance
* Add easing to speed dampening
* Add topic for engine mode (to be used for UI later)
* Cleaner log when creating paths (some previous info messages are now debug messages)
Related PR: OpenSpace/OpenSpace-WebGuiFrontend#70
* Clarifies which system is control over time and camera at what time
* Fixes#1845
* Prevent invalid switching between session recoring and camera path playback
* Some cleanup, mosly of SessionRecording and NavigationHandler. Also, remove ExternInteraction and some other unused/nonexisting functions
* Add implementation of the EventEngine to handle global event chains
* Add properties to SceneGraphNodes to determine two distance radii for camera-based events