Commit Graph

106 Commits

Author SHA1 Message Date
Alexander Bock
820e90eab4 Happy new year 2025-01-14 16:21:08 +01:00
Alexander Bock
2759c00e4b Pass through the code to address clang-tidy linting (#3083) 2024-03-17 00:58:50 +01:00
Alexander Bock
fff6f8a627 General pass for code cleanup 2024-03-08 00:36:54 +01:00
Alexander Bock
6e29d898cf Update copyright header 2024-02-06 15:53:24 +01:00
Alexander Bock
7db7c40841 Doxygen style overhaul (#2954)
Reformatting the existing Doxygen comments to be unified
2023-11-20 23:39:17 +01:00
Alexander Bock
bde840ad03 Remove a bunch of compiler warnings
* Remove compile warnings
* Coding style fix
2023-05-16 11:59:28 +02:00
Malin E
be2e9d5caf Address PR comments 2023-03-22 13:37:30 +01:00
Malin E
f6eac4f0c7 Take back manual depth test for the two pass model rendering 2023-02-21 18:08:38 +01:00
Malin E
a877324c95 Make sure model rendering works with an odd number of atmospheres 2023-02-21 11:46:16 +01:00
Malin E
14edda9e61 Remove problematic manual depth test code 2023-02-01 16:25:19 +01:00
Malin E
f490fccee6 Merge branch 'master' into feature/model-opacity
* Solve conflicts in ghoul, renderablemodel.cpp and iss.asset
2023-02-01 14:52:33 +01:00
Alexander Bock
4f4764209f Happy new year 2023-01-02 11:19:33 +01:00
Malin E
560c58e499 Add manual depth test between models 2022-12-07 14:19:12 +01:00
Malin E
433c2cd3a9 Remove unused hdr framebuffer and texture 2022-11-15 15:57:25 +01:00
Malin E
6c223cd8ae Some clean up 2022-11-03 11:15:21 +01:00
Malin E
8e2f5450f4 Add documentation for texture access functions 2022-11-02 17:34:00 +01:00
Malin E
a77e227430 Re-use textures in the FramebufferRenderer for model opacity rendering 2022-10-28 10:12:56 +02:00
Alexander Bock
2f58e8ec8e Remove some more warnings 2022-07-22 14:27:45 +02:00
Alexander Bock
9b1143f02f Ubuntu 22.04 and GCC11 fixes (#2163)
* Update CEF version
* Update Ghoul
* Update SGCT
* Update codegen
* Remove warnings happening on Ubuntu 22.04 with GCC 11
* AppleClang warning fixes
* Compile fix for Ubuntu and MacOS
* Add Qt 6.2.3 to the CMAKE_PREFIX_PATH
2022-06-28 00:46:01 +02:00
Alexander Bock
d360f2ae59 Address Visual Studio analyzer warnings 2022-04-12 00:58:11 +02:00
Alexander Bock
d7d279ea16 Happy new year 2022-01-01 12:32:55 +01:00
Alexander Bock
db472030de GCC warnings (#1725) 2021-08-21 11:42:44 +02:00
Alexander Bock
c4bddacfeb Remove nonfunctioning ABufferRenderer from RenderEngine 2021-07-30 12:01:07 +02:00
Alexander Bock
744ba0dc9b Feature/side by side (#1613)
* Make atmosphere, raycasting, and trails work with side_by_side stereo
2021-05-28 23:31:10 +02:00
Alexander Bock
7004c02b86 Happy new year 2021-01-02 15:26:51 +01:00
Alexander Bock
f1fe2f197b General code cleanup 2020-04-14 15:48:58 +02:00
Alexander Bock
d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Jonathas Costa
60813e3209 Final version with volume depth interpolation. 2019-11-26 11:06:39 -05:00
Jonathas Costa
aaa73415e9 Final touches in MW volume. 2019-11-13 15:36:13 -05:00
Jonathas Costa
0fce6a8d26 Super-fast volume (aka Downscaled Volume Rendering). 2019-11-10 14:17:23 -05:00
Jonathas Costa
2c5fab7120 Removed unsused files and code. 2019-08-22 18:04:06 -04:00
Alexander Bock
aa3ac0e3f2 Merge branch 'master' into feature/FXAA
# Conflicts:
#	include/openspace/rendering/framebufferrenderer.h
#	include/openspace/rendering/renderer.h
#	src/rendering/framebufferrenderer.cpp
2019-08-20 14:47:01 +02:00
Alexander Bock
ed6082aace Some smaller fixes 2019-08-20 10:04:20 +02:00
Jonathas Costa
15d6586e06 Get rid of MSAA GUI and updated framebuffer volume rendering (need more tests here). 2019-08-19 14:31:28 -04:00
Jonathas Costa
1fb65887d2 Even faster... 2019-08-19 10:39:48 -04:00
Jonathas Costa
bb44ed59d1 Ultra fast OpenSpace (still need some cleanning here and there). :-p 2019-08-18 15:59:17 -04:00
Jonathas Costa
701afc7daf Fixed bug causing atm leaking. 2019-08-18 11:50:22 -04:00
Jonathas Costa
844ea5f3d2 Added FXAA. 2019-08-16 13:44:56 -04:00
Jonathas Costa
f69545a4d7 Added HDR bypass. 2019-08-15 17:07:25 -04:00
Jonathas Costa
17d43d4c93 Removed unsused TMOs. Removed unused sliders and adjusted to default position others. 2019-08-15 14:23:14 -04:00
Jonathas Costa
20d24764e7 Cleaned code and removed unused features. 2019-07-22 16:05:00 -04:00
Jonathas Costa
df6c90b1ee Separated filters and cache from HDR. 2019-07-22 10:25:44 -04:00
Jonathas Costa
0f09c36aa2 Bring back changes for transparency and added new error protection for big components. 2019-07-15 10:31:08 -04:00
Jonathas Costa
cb36a25d5a Improve FB renderer pipeline. 2019-07-14 18:32:00 -04:00
Jonathas Costa
2e751d0c66 Improved final image quality. Enabled automatic bloom. Fixed inverse HDR. 2019-07-14 18:01:49 -04:00
Jonathas Costa
3c5f4afc3f Super duper bloom. 2019-07-13 16:54:44 -04:00
Jonathas Costa
470a6d56d5 Faster bloom. 2019-07-13 15:39:31 -04:00
Jonathas Costa
420879c28b Fixed and Improved ping pong. 2019-07-03 09:43:55 -04:00
Jonathas Costa
db1dc5b1bb Changed ATM to ping pong. Geometry queue had a bad performance. 2019-07-02 21:44:46 -04:00
Jonathas Costa
f3e972790b Fixed bloom. Improved performance. 2019-06-27 22:00:19 -04:00