- Remove toStringConversion function and move json_helper include out of numericalproperty.inl
- Optimizing some header files
- Remove duplicate Lua functions from properties.
- Move List,Option,Selection,String, and TriggerProperty into misc folder
- Move lua_helper include out of inline file
- Add lua_helper to the precompiled header
- Declare property functions as final. No longer have OptionProperty derive from IntProperty
- Remove Dictionary header from properties
* Apply the hue, value, saturation, and gamma values from the renderengine to screenspace renderables. Change the screenspace's own gamma value into an offset
* Make it clearer that the gamma correction is now an offset
A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions.
* Start rephrasing propertyinfos for more consistency
* Update eclipse cone propertyinfos
* Update `RenderableFov` property infos and group colors in UI
* `RenderableGalaxy` and `RenderableGlobe`
* Update more descriptions
* Moore descriptions
* Update docs for `RenderableShadowCylinder` and add properties
* `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`)
* `RnederableSphericalGrid`, and update line width info of other types, for consistency
* `RenderableStars` and `RenderableTimeVaryingSphere`
* Update more propertyinfos
* Fix inconsistent mentioning of true/false
* change some phrasings for increased consistency
* Update Renderbin description to include Sticker bin and remove extra property
* Rename `OutlineWeight` -> `OutlineWidth`
* Extend description about enable depth test for models
* Clarify what relative values mean for `RenderableNodeArrow`
* Elaborate on `RenderableLabel` size property
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
* Split RenderableSphere class into a local and online sphere
* Make the video sphere derive from the regular sphere
* Make RenderableTimeVaryingSphere derive from RenderableSphere
* Some clean up
* Address PR comments