* Interpolation of tiles added to tileprovider, with additional new shaders to make this work.
* Asset file for testing interpolation
Co-authored-by: tobiasp93 <tobias.pettersson@liu.se>
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Add implementation of the EventEngine to handle global event chains
* Add properties to SceneGraphNodes to determine two distance radii for camera-based events
* Add action manager to handle actions in replacement of keyboard shortcuts
* Implement new Action concept
* Remove the shortcutscomponent as it is no longer needed
* Update profile version from 1.0 to 1.1
* Add action dialog
* Restructure of key specification in keys.h
* Remove solid field-of-view keybind from the newhorizons profile as the setting no longer exists
* Fix script error in old state machine example
* Add a module with a more complex state machine, that can be created and controlled through the Lua API. Useful for interactive installations
* Add an example asset for the new state machine and rename the old linear "state machine" to luastatemachine
Co-authored-by: Malin Ejdbo <malin.ejdbo@gmail.com>
* Remove Logarithmic ViewOption and instead always use exponent of NumericalProperty + set exponent of some renderables' properties
* Add MinMaxRange ViewOption for Vec2 properties
* Add MinMaxRange viewoption to some existing vec2 properties and combine some other related properties to be able to utilize it. For example Min and Max label sizes, fade in/out distances, inner and outer radius. OBS! Includes renaming several properties (**breaking change**)
* Refactor and document labels code. OBS! Includes renaming several properties (**breaking change**)
* Add comments for some assets that have labels that are not working correctly
Renderables with rename properties: RenderableLabels , GlobeLabelsComponent, RenderableBillboardsCloud, RenderableDUMeshes, RenderableRadialGrid )
* Make sure we have examples for all grid types
* Fix problems with blending when rendering transparent grids
* Rename 'GridColor' to 'Color' for better consistenty among renderables
* Fix issue with resizing box grid
* Avoid problems with line width on Mac
* Replace setCameraState with setNavigationState + equivalents
* Add documentation and verification of NavigationState-related interfaces
* Documentation and verification fixes
* Change reference frame behavior
* Scene fixes
* Replace earthrise recording with navigation state and time
* Fade fixes
* Clean up RenderableSphere. Add orientation properties.
* Sane defaults for Digital Universe
* Clean up New Horizons related code
* Add basic scene
* Add ability to initialize rotation as quaternion and mat3
* Adapt legacy code to new Renderable interface
* Add ability to position screen space renderables in 3D
* Independent face camera setting
* More intuitive local rotation
* Cleanup
* Introduce global and master rotation. Remove DisableSceneOnMaster. Revisit screenspace renderables.