Limits the number of URL synchronization downloads by time stamping files for X seconds fixes (#2586).
Also, show the amount of downloaded data as soon as the download is started fix (#2460)
* Adds time validity to UrlSynchronized files (#2586)
Updated affected asset files. Satellite asset files lasts for 24h by default now. Other assets are updated to work as before. Obs timestamp is computed using UTC time.
* Code cleanup
* Update httpsynchronization.cpp
* Applied suggestions from code review
* Update multi-line comment to `//`
* Remove accidental commas in .asset files
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Fixed PR comments + bug in .asset file
* Refactor code
* Reports downloaded data as early as possible, fixes (#2460)
* More files
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Update HttpSynchronization to keep track of files downloaded (#2587)
Reads ossync file on synchronization and download files that are missing
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Apply suggestions from code review
* Fixed merge conflict errors
* Fixed asset being rejected on successful sync
* Add enum for download fail/success, sleep between download retries.
Removed comments and todos
* Fixed PR comments
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Adapting to introduction of new Dictionary class in Ghoul
* Mainly replacing usage of float instead of doubles as expected
* Adjust to the lack of the hasKeyAndValue function
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
* Move global objects out of OpenSpaceEngine
* General cleanup of main.cpp
* Add default_joystick asset to all scenes
* No longer suppress mouse interaction on slave nodes
* Window delegate uses function pointers rather than subclassing
* Fix for false overwriting of ImGUI configuration file
* Change default color and tilt angle of fisheye rendering
* Restructured performance manager
* Simplify screenshot handling