Commit Graph

12 Commits

Author SHA1 Message Date
Hans-Christian Helltegen 1de2d2fea1 Merge branch 'develop' into VolumeRaycasterAsRenderable
Conflicts:
	config/sgct/single.xml
	include/openspace/engine/openspaceengine.h
	include/openspace/flare/flare.h
	include/openspace/rendering/volumeraycastersinglepass.h
	src/engine/openspaceengine.cpp
	src/flare/flare.cpp
	src/rendering/volumeraycaster.cpp
2014-04-23 10:28:41 -04:00
Jonas Strandstedt 30bda3fc97 Flare and Volumes in scenegraph
- Added new volumeraycaster classes
- Fixed many small warnings in OpenSpace
- Linked to updated Ghoul and Openspace-data

- TODO cleanup in volumeraycaster classes
- TODO Add an advanced volumeraycaster class to use during development
2014-04-14 16:41:57 -04:00
Hans-Christian Helltegen 909350faaa Develop merge 2014-04-11 15:45:53 -04:00
Jonas Strandstedt 2599268fd3 Merge branch 'develop' into OpenCLWrapper
Conflicts:
	ext/ghoul
	src/engine/openspaceengine.cpp
2014-04-07 14:38:21 -04:00
Hans-Christian Helltegen 62f01683ca Single-pass raycaster work. Still doesnt work 2014-03-26 16:20:45 -04:00
Hans-Christian Helltegen 658ae13d96 Added flare to OpenSpace 2014-03-19 16:41:12 -04:00
Jonas Strandstedt b1eab2cf03 Finalized first draft for the SceneGraph
- Refactored several files
- Implemented PositionInformation subclasses
- Added standard shaders in the shader directory
- Removed SceneGraphLoader, now integrated in the SceneGraph

- TODO: Further testing and improvements to the PowerScale coordinate
system
2014-03-13 11:21:30 -04:00
Hans-Christian Helltegen 9ed82165f0 Moved volume reader to its own class. Seperated singlepass and twopass raycasters 2014-03-05 21:32:39 +00:00
Hans-Christian Helltegen 779bdbe5d2 Merged with develop 2014-02-28 23:16:35 +00:00
Hans-Christian Helltegen 986c7a764f Improved twopass raycaster. Started working on singlepassraycaster 2014-02-28 21:41:56 +00:00
Hans-Christian Helltegen 53140a1fcd Poor mans ray-casting works, added a function for reading .raw files 2014-02-27 23:26:32 +00:00
Hans-Christian Helltegen cb2cb177b3 Added a class for volume ray-casting and FBO class to ghoul. Also added a (probably tempoary) shader map to root dir with some shaders. Updated .gitignore for some common files 2014-02-26 23:38:33 +00:00