Alexander Bock
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0ab3f0c026
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Some fixes on heightmap displacement for RenderablePlanet
Some fixes on heightmap displacement for RenderablePlanetProjection
Enable optional normal map on RenderablePlanetProjection
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2016-05-18 19:03:03 +02:00 |
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Alexander Bock
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caeb8618a8
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Enable heightmaps for RenderablePlanet (closing #21)
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2016-05-18 12:12:28 +02:00 |
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Alexander Bock
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eb4904fc17
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Moving pscstandard shader into base
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2016-05-01 13:21:57 +02:00 |
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Alexander Bock
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6daf8cb6a0
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Move nighttexture shader into base module
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2016-05-01 13:08:30 +02:00 |
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Alexander Bock
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472d35b7c4
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Use correct orientation for renderableplaneprojection
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2016-04-23 04:07:51 +02:00 |
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Alexander Bock
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906470f28e
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Untabify the rest of the source files
Update Ghoul repository
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2016-04-18 20:14:29 +02:00 |
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Alexander Bock
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3de5fb3b55
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Add FloatProperty to RenderableStars to modify transparency (closing #150)
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2016-04-08 15:11:46 +02:00 |
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Alexander Bock
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f266f0bcee
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Updated copyright header
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2016-02-05 22:47:37 +01:00 |
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Alexander Bock
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86e6c21f96
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- Make missing SGCT a non-fatal error in CMake
- Add screen sizes to the abuffer dictionary
- Use the new method for setting the screen size in the star rendering
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2016-02-04 21:41:17 +01:00 |
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Emil Axelsson
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d4ff8119d1
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refactor abuffer and add msaa support. volumes temporarily disabled.
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2016-02-02 11:30:27 +01:00 |
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Alexander Bock
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72ba616414
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Merge branch 'develop' into feature/remote_redesign
Conflicts:
modules/base/shaders/path_fs.glsl
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2015-07-07 20:31:01 +02:00 |
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Alexander Bock
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9e06b612a7
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Remove the unused location declarations in the shader to make OpenSpace compatible with OpenGL 4.0
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2015-07-07 11:17:56 +02:00 |
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Alexander Bock
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003a438602
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Removed while loops from path_vs that caused driver issues with big w values
Removed error that caused the postDraw method not to be called on slave nodes
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2015-07-04 15:41:43 +02:00 |
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Alexander Bock
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40c42ff772
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Fix the scaling of renderablemodel by making the magnification a floatproperty
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2015-07-01 17:56:51 +02:00 |
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Alexander Bock
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9d733eb613
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Moving Kameleon into its own module
Moving fieldline rendering into its own module
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2015-05-26 23:51:15 +02:00 |
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Alexander Bock
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ca7dcd4762
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Move shaders into their correct modules
Add path determination to modules that automatically sets correct path resolve tokens
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2015-05-21 15:17:38 +02:00 |
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