Commit Graph

16 Commits

Author SHA1 Message Date
Alexander Bock
0ab3f0c026 Some fixes on heightmap displacement for RenderablePlanet
Some fixes on heightmap displacement for RenderablePlanetProjection
Enable optional normal map on RenderablePlanetProjection
2016-05-18 19:03:03 +02:00
Alexander Bock
caeb8618a8 Enable heightmaps for RenderablePlanet (closing #21) 2016-05-18 12:12:28 +02:00
Alexander Bock
eb4904fc17 Moving pscstandard shader into base 2016-05-01 13:21:57 +02:00
Alexander Bock
6daf8cb6a0 Move nighttexture shader into base module 2016-05-01 13:08:30 +02:00
Alexander Bock
472d35b7c4 Use correct orientation for renderableplaneprojection 2016-04-23 04:07:51 +02:00
Alexander Bock
906470f28e Untabify the rest of the source files
Update Ghoul repository
2016-04-18 20:14:29 +02:00
Alexander Bock
3de5fb3b55 Add FloatProperty to RenderableStars to modify transparency (closing #150) 2016-04-08 15:11:46 +02:00
Alexander Bock
f266f0bcee Updated copyright header 2016-02-05 22:47:37 +01:00
Alexander Bock
86e6c21f96 - Make missing SGCT a non-fatal error in CMake
- Add screen sizes to the abuffer dictionary
- Use the new method for setting the screen size in the star rendering
2016-02-04 21:41:17 +01:00
Emil Axelsson
d4ff8119d1 refactor abuffer and add msaa support. volumes temporarily disabled. 2016-02-02 11:30:27 +01:00
Alexander Bock
72ba616414 Merge branch 'develop' into feature/remote_redesign
Conflicts:
	modules/base/shaders/path_fs.glsl
2015-07-07 20:31:01 +02:00
Alexander Bock
9e06b612a7 Remove the unused location declarations in the shader to make OpenSpace compatible with OpenGL 4.0 2015-07-07 11:17:56 +02:00
Alexander Bock
003a438602 Removed while loops from path_vs that caused driver issues with big w values
Removed error that caused the postDraw method not to be called on slave nodes
2015-07-04 15:41:43 +02:00
Alexander Bock
40c42ff772 Fix the scaling of renderablemodel by making the magnification a floatproperty 2015-07-01 17:56:51 +02:00
Alexander Bock
9d733eb613 Moving Kameleon into its own module
Moving fieldline rendering into its own module
2015-05-26 23:51:15 +02:00
Alexander Bock
ca7dcd4762 Move shaders into their correct modules
Add path determination to modules that automatically sets correct path resolve tokens
2015-05-21 15:17:38 +02:00