Makes it so that changes can be done to the color map file without having to delete the cache, and decreases confusion about that one file is cached when the other isn't
* Example asset for RenderableSphereSpout
* fixed path to example texture
* removed unnecessary variables
* Update example and improve the documentation handling for the spout classes
* Apply new naming scheme
* added PR review changes
* changed to correct submodules
* submodules updated to correct version
* reverted wrong submodule updates
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Co-authored-by: Arohdin <adam.rohdin@liu.se>
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Fixes following issues: #625 , #1067 , #1212 , #1472 , #2072 , #2235, #2964
- Trails in `renderableTrailTrajectory` now goes through the spacecraft when using `AccurateTrailPositions`.
- Trail fading controls have been improved for classes using the `renderableTrail` class.
- `renderableOrbitalKepler` (asteroids/satellites) can now be rendered as both trails and points (or both at once). Solution implements similar functionality/controls as `renderablePointCloud`.
- Default setting for SweepChunking has been changed from `true` to `false` (iterative calculations of `renderableTrailTrajectory`).
- Some fixes related to missing points or off-by-one errors related to trail rendering
* WIP start including rotation data
* Fix option to use orientation data or not
* Renames to reflect that points are no longer billboarded (at least not always)
* Increase max value for scale factor
* Fix correct scaling for tully and deep sky objects
* Remove the old RenderablePlanesCloud, we don't need it anymore
* Add unit handling for size scaling from data values
* Clarify some documentation about the points being rendered as planes
* Update datasets to the new ones on the server
* Use quaternions for orientation instead of vectors (simplifies interpolation and requires less data)
* Make interpolation of orientation work
* Fix size for deep sky objects being too small due to data being radius rather than diameter
* Add IsRadius flag for deepsky
* Update asset versions (major number update, due to breaking changes)
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Add asset setting to skip first data point
To hide our galaxy in the Tully datasets
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Add the ability to specifiy local Sun position for the RenderableGlobe and RenderableAtmosphere
Note that for planets with atmospheres, the SunNode has to be specified for _both_ the globe and the atmosphere separately
- Closes#1745
- Closes#2243
* Adding some Tracy zones
* Move point cloud dataset loading to initialize function to speed up startup
* Switch order of operations in memoryaware tile cache to speed up startup
* Move point cloud dataset loading to initialize function
* Add more Zone Scoped and rearrange SDSS loading
* More speed up
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>