Fixes task 1 of (#494)
* Removed loading screen progress bar
It was removed because it does not show an accurate estimation of load times and is rarely used (off by default)
* Add status info to the loading screen on warnings and errors
Add: Warning logs and above to loading screen, fixes task 1 of (#494)
Removed code duplication in openspanceengine.cpp
Fixed some bugs where completed assets would not disappear from the screen
* Update the design & address PR comments
* Address PR comments & add bool to show/hide log msg
* Delete test_configuration.cpp
* Update Ghoul submodule
* Renders number of warnings and errors to screen
* Update renderengine.cpp
* Adapt new function to the coding style
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
* Split RenderableSphere class into a local and an online sphere
* Make the video sphere derive from the regular sphere
* Make RenderableTimeVaryingSphere derive from RenderableSphere
* Some clean up
* Add general functions for renderable matrix calculations
* Make RenderableSphere and Plane use them
* Fix an issue with the RenderablePlane shader
* Make one function that returns all three types of render matrices
* Make more Renderables use the general matric calculation function
* Make more Renderable use the general matrix function
* Simplify alternative transforms for matrix calculations
* Small clean-up
* Update RenderableModel (again) to use new transform functions
* Make calc all matrix function to return tuple
* Update some more places
* Create a RenderableNodeLine example asset
* First version of node direction hint renderable (arrow)
* Add possibility to set length as a multiplier of the bounding sphere
* Draw arrow cylinder using index array
* Update exponents and min max values for lengths
* Draw arrow head
* Only update arrow geometry when positions change
* Add some properties to control visuals of arrow
* Implement invert option
* Add normals and shading
* Set arrow head size by length percentage instead of angle
* Add bottom circle to cone
* Cleanup and update examples
* Remove non-existing property from example asset
* Fix vertices not updating if anchor node was changed
And some missing updates on property change
* Start cleaning up some shape rendering helper functions
* Cleanup code and move cylinder function to helper class
* Refactor cylinder creation code (fewer loops over same vector)
* Update transformations to correctly scale and place arrow
* Add the cone to make the arrowhead
* Update faulty triangle normals
* Add property visibilities
* Rename NodeDirectionHint to NodeArrow
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Rename remote scripting property to reflect better what it does
* Change the remote scripting name in all modules
* Update all scripts and action calls to use the new property for sync
* Simplify code that decides whether to send actions to nodes and peers
* Move Lua console hint text to be right top aligned
* Update Lua script topic
* Added new JSON key whether or not the script should be synced to other
nodes and peers
* Per default all scripts sync to everyone
In the next full release, we should have two separate keys that
decides whether to sync and send to nodes and peers separately
* Add some comments that explain why there is no sync for some scripts
* Make sync argument in trigger action function BooleanType
Add the option to add geojson components to globes, from geojson files. One geojson file creates one GeoJsonComponent, which in turn may contain multiple GlobeGeometryFeatures
Geojson is a format that supports points, lines, and polygons. In addition to the basic functionality, extra features have been added that will long-term allow rendering the geometry needed to represent KML files (another format for geospatial geometry data). Here are links to references for both formats:
Geojson: https://geojson.org/
KML: https://developers.google.com/kml/documentation/kmlreference
data/assets/examples/geojson includes some example files that I have used for testing. Any geojson file can also be added through drag-n-drop. Note however that you might need to change the AltitudeMode or HeightOffset properties for the feature to be visible.
* Add settings to Renderable to control whether the renderbin is updated based on Opacity
* Remove duplicate RenderBin specification for RenderableSphere
* Remove unnecessary RenderBin specifications of Lagrange points
* Don't automatically update the renderbin for RenderableLabel and RenderablePlane
* Remove extra `setRenderBinFromOpacity` from RenderableSpheres
* Move information about whether a renderable should be updated when disabled
* Some cleanup of Renderable class
* Don't update the renderbin automatically if the user specified the renderbin manually
* Add property in OpenSpaceEngine for fading duration when enabling / disabling
* Add interface for fadeable components and apply to renderable
* Make layers a fadeable component
* Make globelabels a fadeable component
* Make labelscomponent a fadeable, and give it an enabled property
* Make screenspace renderables fadeable components
* Introduce concept of parent fadeables, to fade out subowners with parent
* Make rings fadeable as well
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Remove unused feature that allowed us to "pick" nodes using touch (it didn't really work and had some nasty hardcoded and costly implementation). Fixes Touch interaction picking refactor #1041
* General refactoring of code and removing redundant code
* Make touch markers prettier (change default color and smoothen edges)
* Add module property to control which renderable types are "directly touchable"
* Add SGN property to control which individual nodes are "directly touchable" ("SupportsDirectInteraction")
* Fix stuttering when zooming in closer than the orbitalnavigator allows
* Cleanup Property code
* Remove NOLINT statements
* Return Property class types as string_view
* Remove getStringValue function
* Simplify string value retrieval
* Ensure that image paths in the ImageSequenceTileProvider are sorted (closes#2205)
* Some cleanup of OpenSpaceEngine
* Cleanup documentation
* Some more cleanup of engine classes
* Some more cleanup
* Update SGCT repository
* Use new Jenkins node identifiers as the old method broke with update
* Add the loading of a hash for wwt image files and automatically force a redownload of the files if the hash has changed
* Move the wwtdataimages location into the sync folder
* Some general code cleanup