Commit Graph

32 Commits

Author SHA1 Message Date
Alexander Bock
d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Alexander Bock
c7c8375ca0 Coding style fixes 2019-07-31 11:13:29 +02:00
Alexander Bock
4a070c939f Add the ability to query and rearrange globebrowsing layers at runtime 2019-07-30 14:28:23 +02:00
Emil Axelsson
f43bcadee3 Feature/navigation state (#930)
* Replace setCameraState with setNavigationState + equivalents
* Add documentation and verification of NavigationState-related interfaces
* Documentation and verification fixes
* Change reference frame behavior
* Scene fixes
* Replace earthrise recording with navigation state and time
2019-07-16 13:13:33 +02:00
Alexander Bock
d0c04cfc6b Various code cleanup 2019-06-18 10:47:15 +02:00
Alexander Bock
595cbc4bcf Feature/cleanup (#837)
* Style guide fixes
* Various cleanups
* Update SGCT
2019-05-03 13:27:43 +02:00
Alexander Bock
bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Emil Axelsson
2e71eaa4cb Feature/anchor and aim (#799)
Introduce the ability to navigate using an anchor and aim.
Example use: Set spacecraft as anchor and planet as aim to always look down at a planet, while followin the spacecraft in its orbit.
2019-02-19 18:46:58 +01:00
Alexander Bock
9047dc7a3e Feature/globebrowsing speedup (#735)
* Removal of ChunkRenderer, ChunkedLodGlobe, ChunkCuller, chunklevel evaluator, culling classes, layershadermanager, GpuLayer, GPUData, ChunkNode, Grid, BasicGrid, Chunk files, Angle, AABB classes, PointGlobe, Ellipsoid, TileSelector, tiledatatype, iodescription, simplerawtilerreader, rawtilereader
 * Less dynamic allocation for SkirtedGrid, LayerManager, RenderableGlobe, TextureUnit
 * Clean up memory management in RawTiles
 * Code simplification
 * Optimize shader uniform setting
 * Introduce UniformCache
 * Callback simplification
 * Turn ChunkNode into a struct
 * Use a MemoryPool to organize all ChunkNodes rather than use unique_ptr and the necessary memory allocation
 * Collect draw calls
 * Consolidate fragment shaders between local and global renderer
 * Shader cleanup and optimization
 * Update CMake to not include included shaders
 * Integrate traversal function into the looping
 * Replace std::queue with std::vector
 * Merge TextureContainer into MemoryAwareTileCache
 * Lazy computation of chunk bounding boxes
 * Memory management of LayerGroup
 * Remove class hierarchy from tileproviders (temporaltileprovider not working yet)
 * Remove PBO classes
* Chunk status stored in Chunk
* Don't create a copy of the ChunkTilePile
* Enable culling by projected area on default
* Have raw tile reader return a Tile instead of a shared_ptr to a tile
* Start making GDAL mandatory
* Increase the default lod scale factor to 15
2018-10-30 17:20:06 -04:00
Alexander Bock
9f1c4e847d Feature/globals (#690)
* Move global objects out of OpenSpaceEngine
 * General cleanup of main.cpp
 * Add default_joystick asset to all scenes
 * No longer suppress mouse interaction on slave nodes
 * Window delegate uses function pointers rather than subclassing
 * Fix for false overwriting of ImGUI configuration file
 * Change default color and tilt angle of fisheye rendering
 * Restructured performance manager
 * Simplify screenshot handling
2018-08-30 11:38:47 -04:00
Alexander Bock
8d16611e9a Adapt to new Ghoul change with luaError 2018-06-11 16:33:32 +02:00
Alexander Bock
4952f8f977 Code cleanup branch (#618)
* Make height map fallback layer work again
  * Add documentation to joystick button bindings
  * Removed grouped property headers
  * Add new version number constant generated by CMake
  * Make Joystick deadzone work properly
  * Change the startup date on Earth to today
  * Fix key modifier handling
  * Add debugging indices for TreeNodeDebugging
  * Fix script schedule for OsirisRex
  * Do not open Mission schedule automatically
  * Upload default projection texture automatically

  * General code cleanup
  * Fix check_style_guide warnings
  * Remove .clang-format
  * MacOS compile fixes
  * Clang analyzer fixes
2018-06-10 04:47:34 +00:00
Alexander Bock
5a3ef0fda2 Apply coding styles 2018-03-08 05:32:46 -05:00
Alexander Bock
a3c849843f Feature/new formatting (#547)
* Change to new logging format (closes #542)
 * Adds a screenshots folder that uses the application startup time
 * Creating focus nodes for VRT files if the info files contain location information
 * Fix issue with removing virtual properties
 * Add a method for returning the cartesian coordinates for a geolocation on a planet
2018-03-07 18:10:32 -05:00
Alexander Bock
6d76080370 Simplify script precondition argument checks 2018-02-15 17:56:12 -05:00
Emil Axelsson
a85eddff4e Clean up lua stack and weak pointers 2018-02-09 16:44:34 +01:00
Alexander Bock
dcfef3557f Update copyright header 2017-12-29 20:11:22 +01:00
Alexander Bock
719130b6b7 Jenkinswarnings (#419)
* Remove more warnings

* Removing more warnings

* More warning fixes

* More warnings

* More warnings

* Update ghoul
2017-11-16 21:19:28 -05:00
Alexander Bock
f227767492 Merge remote-tracking branch 'origin/master' into feature/loadingscreen-refactor
# Conflicts:
#	modules/volume/rendering/renderabletimevaryingvolume.cpp
2017-11-12 10:50:11 -05:00
Alexander Bock
758e26789c More coding style conformance 2017-11-11 11:25:49 -05:00
Alexander Bock
5f391de33c Fix crash when adding layers through globebrowsing interface due to missing initialization
Fix crash that would happen if the resetting of the tile layer would throw an exception
2017-11-09 12:01:35 -05:00
Alexander Bock
b50b52d351 Cleanup for coding style
Add strict mode to check_style_guide script
2017-11-08 10:35:39 -06:00
Alexander Bock
e80730e9bf Fix a variety of warnings 2017-10-21 10:10:40 -04:00
Alexander Bock
16a865337e Fix compile error in GlobeBrowsing module without GDAL (closes #396) 2017-09-30 15:47:11 -06:00
Kalle Bladin
7aceb54bec Globe browsing: fix implicit conversion errors and remove warnings (#393)
* Fix implicit conversion errors and remove warnings.
2017-09-01 12:03:31 -04:00
Alexander Bock
222bbe22ab Feature/gb gui (#390)
Implemented new GUI component to handle WMS servers
* Add Lua scripts to support adding GIBS datasets (closes #222)
* Add Lua function to load WMS servers from a predefined file

* Workaround for Visual Studio 15.3 compile fix in Windows headers

* Initial support for parsing GetCapabilities file and automatically add layers

* Add a Trigger property to remove a layer

* Support default servers

* Add default file

* Move WMS server code from GUI component into GlobeBrowsingModule

* Add Lua scripts for loading and removing WMS servers
Automatically load default servers on startup

* Reset tile provider before removing a layer tolimit the crash risk
Add "From focus" button to switch globebrowsing gui to the same node as the focus

* Remove warnings
Remove compile error with nonexisting GDALOpenEx function
2017-08-19 20:23:08 -04:00
Kalle Bladin
1fb5273b85 Add function getGeoPosition and fix bug in getGeo 2017-08-11 15:27:23 +02:00
Alexander Bock
0e9edaeb12 Fix byte order mark commits
Update Ghoul
2017-07-17 15:54:00 -04:00
Alexander Bock
26682669ff More work on making use of nested namespaces 2017-07-16 01:55:35 -04:00
Kalle Bladin
a232a1a0a7 Fix compilation warnings. 2017-07-14 22:48:32 +02:00
Kalle Bladin
2e4f31ded8 Interaction Updates (#353)
* Interaction speed is not dependent on framerate

* Split up interaction code in files and perform smooth interpolation when changing focus

* Abstract interaction code in to functions.

* Interpolation time is dependent on angle to focus node.

* Use correct delta time when interpolating

* Fix bug regarding decomposition of camera rotation.

* Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid.

* Do not always rotate with object. Depending on distance

* Remove interaction depth below ellipsoid. Now able to interact without renderable

* Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight

* Remove GlobeBrowsingInteractionMode

* Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode.

* Move properties from interaction handler to orbital navigator

* Use smooth step for follow rotation interpolator

* Rename KeyframeInteractionMode to KeyframeNavigator

* Rename files

* Clean up.

* Separate mousestate from orbitalnavigator

* Clean up

* Split keybindingmanager from interactionhandler interactionhandler

* Rename interactionhandler to navigationhandler

* Rename files

* Clean up

* Take back usage of gotochunk and gotogeo

* Rename lua library navigation

* Move functionality from navigationhandler to keyframenavigator

* Update scripts for navigation

* Comment code

* Clean up

* Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe.

* Update jenkins file to remove build folder before building.

* Fix error in jenkins script

* Update jenkins file

* Update jenkins file

* Revert jenkins file

* I hope this makes Jenkins happy.

* Line endings God damnit

* Line endings

* Clean up

* Fix compilation issue

* Take back default scene.

* Fix indentation

* Move functions goToGeo and goToChunk to GlobeBrowsingModule.

* Include algorithm for std::find

* Remove auto and other clean up
2017-07-14 17:17:17 +02:00
Kalle Bladin
4f903ac030 Feature/globebrowsing (#334)
Layer support for globe browsing:

Add layers using the function openspace.globebrowsing.addLayer
Delete layers using openspace.globebrowsing.deleteLayer
Layer type does not necessarily have to be of tile type. For example solidcolor does not use tiles
Blend modes for layers are Normal, Add, Subtract, Multiply, Color
Layer adjustments to affect layers. The current only active one is chroma key to cut out a color from the layer. Transfer functions or clipping masks are examples of layer adjustments for the future.
Support for adding layer specifications for quickly accessing GIBS layers:
openspace.globebrowsing.createGibsGdalXml
openspace.globebrowsing.createTemporalGibsGdalXml
The arguments for these functions are currently strings. Would it be better to use a lua dictionary?
No data values for height layers are correctly regarded (can be seen on Earth. No longer bumps on the poles)
Other minor things:

Worked a bit on point globe to render globes at large distances. Currently not in use and doesn't have anything to do with the other things.
Concurrent job manager takes a thread pool as argument and not a pointer to one. This is because the concurrent job manager needs to have ownership of the thread pool for correct deinitialization. Will cause breaking change for users of concurrent job manager if merged in to master.


* Add ability to add layers programatically.

* Clean up

* Fix order of deletion in concurrent job manager and clean up

* Can create by level tile provider with empty dictionary.

* Add script to add GIBS datasets.

* Start working with layer adjustment

* Update mod files

* More work on point globe

* Add script to create temporal GIBS datasets.

* Update temporal tile provider to be able to take gdal descriptions without file path.

* Add adjustment property to layers.

* Rename adjustment layer

* Add adjustment code to all layer groups

* Remove caching of gdal datasets due to cluttering of folders

* Document layer support

* Update Mars mod

* Make Mercury great again.

* Cleanup and add blend mode Color

* Enable setting of layeradjustment and blend mode from mod files.

* No more use for grayscale color overlays. Use grayscale layer with color blend mode instead.

* Clean up mod files

* Clean up

* Clean up

* No need for grayscale layers. Reading grayscale in to rgb instead for color layers.

* Remove unused layer groups

* Correctly read to grayscale layers

* Update globe mod files

* Rename ColorOverlays to Overlays.

* Clean up

* Clean up

* Solve compilation error
2017-07-10 20:34:39 +02:00