* Always add GUI properties, even if tag is not in the asset
To make objects wihtout GUI tag be included in the UI
* Hide the hover circle, to clean up scene menu list a little
* set root node gui hidden property to true
* Properly add the gui properties for all scene graph nodes (even root)
* Update GUI hash
* Allow changing color map during runtime
* Stary building asset with colormaps (currently using local files)
* Add option to invert the color maps
* Remove final use of local viridis file in example and fix broken cmap update
* Use synced resource for colormap files
* Update advanced colormapping example
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Update data/assets/util/default_colormaps.asset
* Capitalize first letter of exported keys, to be more consistent with rest of code base
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Add a camera path topic and compute remaining time in path
* Remove unused parameter in function
* Include speed scale in estimation of time the path will take
* Includes cleanup and address review comments
* Round instead of ceil, to make countdown reach 0 in most cases
* Update GUI hash
* Add tags that can be used to set object visibility from UI
* Add module property for hiding/showing orbiting uncertainty disc
* Add tag for 1 AU ring and change color to something that's different from orbits
* Add property for circle color
* Add temporary gui hash for easier testing
* Update modules/exoplanets/exoplanetsmodule.cpp
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Update GUI hash to correct commit on webgui master
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* handled underscore and period special in c++ for cef bug; also removed F5 special code and changed to keybinding; closes#853; closes#896
* removed extra line
* fix formatting from review