Erik Broberg
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1d856151ed
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Implement and use factory pattern for TileProvider instantiation
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2016-06-29 13:47:11 -04:00 |
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Erik Broberg
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072a97ee10
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Make TileProviders default to disabled if unspecified in mode file
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2016-06-29 12:41:36 -04:00 |
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Kalle Bladin
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ce72f57183
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Minimum camera height above surface is now configurable.
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2016-06-27 18:46:35 -04:00 |
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Kalle Bladin
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627f00faba
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Generalize tile fetching to consider datasets without overviews.
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2016-06-27 16:17:10 -04:00 |
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Erik Broberg
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6d11ba2946
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Move blending bools from ChunkLodGlobe to TileProviderManager and init them to true
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2016-06-22 20:51:28 -04:00 |
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Erik Broberg
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d7c45fcf60
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Change prerender() to update() in TileProvider and related classes
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2016-06-22 19:11:14 -04:00 |
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Erik Broberg
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751a157f86
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Use smart pointers and std::make_shared in TileProviders
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2016-06-21 18:25:50 -04:00 |
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Kalle Bladin
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153d239790
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Catch exceptions when not able to read a GDAL dataset.
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2016-06-17 13:07:15 -04:00 |
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Kalle Bladin
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627b8e635b
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Activated texture layers can be set from mod file.
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2016-06-14 14:00:21 -04:00 |
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Kalle Bladin
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0b7ce79e80
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Collapse layer category rendering code in to for loop.
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2016-06-14 00:20:37 -04:00 |
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Kalle Bladin
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164e133ce9
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Update tileprovidermanager to loop through texture categories.
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2016-06-13 22:17:15 -04:00 |
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Kalle Bladin
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b5f1a09b8c
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Cache uniform IDs upon recompiling of shader programs. Renaming of uniforms in shader code.
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2016-06-13 18:57:18 -04:00 |
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Erik Broberg
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795846f6ee
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Updated file structure and removed unused class GlobeMesh
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2016-06-10 11:53:26 -04:00 |
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