Commit Graph

6 Commits

Author SHA1 Message Date
Alexander Bock 705c898ccd Asset File cleanup (#2713)
* Updating all assets to new coding style
* Cleaning up asset files
* Moving default_actions and default_keybindings files
* Changing procedural globes to explicitly specified globes
* Move Spice loading explicitly to the initialize part and also deinitialize
* Removing unused asset files
  * Removing asset_helper
  * Removing scale_model_helper asset
  * Removing script_scheduler_helper
  * Removing testing_keybindings
  * Remove procedural_globe
2023-05-28 17:23:20 +02:00
Alexander Bock 44e5b17ec9 Global pass over the code to remove trailing spaces 2022-11-22 21:06:52 +01:00
Alexander Bock 8b74493d96 Removing the asset_helper file (#1868)
- Remove the asset_helper file and call the onInitialize and onDeinitialize functions directly
 - Small compile fix on Windows
 - Removes the need for the registerIdentifierWithMeta function by automatically doing that for all asset.export statements
 - Allow the passing of either identifiers (as before) or entire tables to the removeSceneGraphNode, removeScreenSpaceRenderable, deleteLayer, removeAction, and export methods. In that case, the Identifier key from the table is extracted and used instead
2022-02-01 23:44:36 +01:00
Alexander Bock fb8e80ea80 Adjust tab width for asset and task files 2021-04-28 19:19:51 +02:00
Alexander Bock db7ae7e384 Issue/453 (#556)
* Introduced guiName to PropertyOwner
  * Added requirement that PropertyOwner::identifier may not contain whitespaces
  * Changed Name to Identifier in asset and scene files
  * Added new PropertyOwner to RenderEngine that owns the ScreenSpaceRenderables
  * Moved Name and GuiPath into GUI group
  * Added user-facing names to layer groups
2018-03-16 09:21:29 -04:00
Alexander Bock 58f79a8851 Issue/518 (#529)
* Adding ScreenSpaceSpout object to display spout textures in screen space
 * Enable the clearing of option properties
 * Fix crash in ScreenSpaceImageLocal specification
 * Split RenderablePlane into RenderablePlaneImageLocal and RenderablePlaneImageOnline
 * Add RenderablePlane Spout
 * Rename Texture parameter in ScreenSpaceImageOnline into URL

Closes #518
2018-02-23 13:24:35 -05:00