Alexander Bock
bde840ad03
Remove a bunch of compiler warnings
...
* Remove compile warnings
* Coding style fix
2023-05-16 11:59:28 +02:00
Malin E
be2e9d5caf
Address PR comments
2023-03-22 13:37:30 +01:00
Malin E
f6eac4f0c7
Take back manual depth test for the two pass model rendering
2023-02-21 18:08:38 +01:00
Malin E
a877324c95
Make sure model rendering works with an odd number of atmospheres
2023-02-21 11:46:16 +01:00
Malin E
14edda9e61
Remove problematic manual depth test code
2023-02-01 16:25:19 +01:00
Malin E
f490fccee6
Merge branch 'master' into feature/model-opacity
...
* Solve conflicts in ghoul, renderablemodel.cpp and iss.asset
2023-02-01 14:52:33 +01:00
Alexander Bock
4f4764209f
Happy new year
2023-01-02 11:19:33 +01:00
Malin E
560c58e499
Add manual depth test between models
2022-12-07 14:19:12 +01:00
Malin E
433c2cd3a9
Remove unused hdr framebuffer and texture
2022-11-15 15:57:25 +01:00
Malin E
6c223cd8ae
Some clean up
2022-11-03 11:15:21 +01:00
Malin E
8e2f5450f4
Add documentation for texture access functions
2022-11-02 17:34:00 +01:00
Malin E
a77e227430
Re-use textures in the FramebufferRenderer for model opacity rendering
2022-10-28 10:12:56 +02:00
Alexander Bock
2f58e8ec8e
Remove some more warnings
2022-07-22 14:27:45 +02:00
Alexander Bock
9b1143f02f
Ubuntu 22.04 and GCC11 fixes ( #2163 )
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* Update CEF version
* Update Ghoul
* Update SGCT
* Update codegen
* Remove warnings happening on Ubuntu 22.04 with GCC 11
* AppleClang warning fixes
* Compile fix for Ubuntu and MacOS
* Add Qt 6.2.3 to the CMAKE_PREFIX_PATH
2022-06-28 00:46:01 +02:00
Alexander Bock
d360f2ae59
Address Visual Studio analyzer warnings
2022-04-12 00:58:11 +02:00
Alexander Bock
d7d279ea16
Happy new year
2022-01-01 12:32:55 +01:00
Alexander Bock
db472030de
GCC warnings ( #1725 )
2021-08-21 11:42:44 +02:00
Alexander Bock
c4bddacfeb
Remove nonfunctioning ABufferRenderer from RenderEngine
2021-07-30 12:01:07 +02:00
Alexander Bock
744ba0dc9b
Feature/side by side ( #1613 )
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* Make atmosphere, raycasting, and trails work with side_by_side stereo
2021-05-28 23:31:10 +02:00
Alexander Bock
7004c02b86
Happy new year
2021-01-02 15:26:51 +01:00
Alexander Bock
f1fe2f197b
General code cleanup
2020-04-14 15:48:58 +02:00
Alexander Bock
d8e9db76a3
Update the copyright header to 2020
2020-02-10 21:51:01 +01:00
Jonathas Costa
60813e3209
Final version with volume depth interpolation.
2019-11-26 11:06:39 -05:00
Jonathas Costa
aaa73415e9
Final touches in MW volume.
2019-11-13 15:36:13 -05:00
Jonathas Costa
0fce6a8d26
Super-fast volume (aka Downscaled Volume Rendering).
2019-11-10 14:17:23 -05:00
Jonathas Costa
2c5fab7120
Removed unsused files and code.
2019-08-22 18:04:06 -04:00
Alexander Bock
aa3ac0e3f2
Merge branch 'master' into feature/FXAA
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# Conflicts:
# include/openspace/rendering/framebufferrenderer.h
# include/openspace/rendering/renderer.h
# src/rendering/framebufferrenderer.cpp
2019-08-20 14:47:01 +02:00
Alexander Bock
ed6082aace
Some smaller fixes
2019-08-20 10:04:20 +02:00
Jonathas Costa
15d6586e06
Get rid of MSAA GUI and updated framebuffer volume rendering (need more tests here).
2019-08-19 14:31:28 -04:00
Jonathas Costa
1fb65887d2
Even faster...
2019-08-19 10:39:48 -04:00
Jonathas Costa
bb44ed59d1
Ultra fast OpenSpace (still need some cleanning here and there). :-p
2019-08-18 15:59:17 -04:00
Jonathas Costa
701afc7daf
Fixed bug causing atm leaking.
2019-08-18 11:50:22 -04:00
Jonathas Costa
844ea5f3d2
Added FXAA.
2019-08-16 13:44:56 -04:00
Jonathas Costa
f69545a4d7
Added HDR bypass.
2019-08-15 17:07:25 -04:00
Jonathas Costa
17d43d4c93
Removed unsused TMOs. Removed unused sliders and adjusted to default position others.
2019-08-15 14:23:14 -04:00
Jonathas Costa
20d24764e7
Cleaned code and removed unused features.
2019-07-22 16:05:00 -04:00
Jonathas Costa
df6c90b1ee
Separated filters and cache from HDR.
2019-07-22 10:25:44 -04:00
Jonathas Costa
0f09c36aa2
Bring back changes for transparency and added new error protection for big components.
2019-07-15 10:31:08 -04:00
Jonathas Costa
cb36a25d5a
Improve FB renderer pipeline.
2019-07-14 18:32:00 -04:00
Jonathas Costa
2e751d0c66
Improved final image quality. Enabled automatic bloom. Fixed inverse HDR.
2019-07-14 18:01:49 -04:00
Jonathas Costa
3c5f4afc3f
Super duper bloom.
2019-07-13 16:54:44 -04:00
Jonathas Costa
470a6d56d5
Faster bloom.
2019-07-13 15:39:31 -04:00
Jonathas Costa
420879c28b
Fixed and Improved ping pong.
2019-07-03 09:43:55 -04:00
Jonathas Costa
db1dc5b1bb
Changed ATM to ping pong. Geometry queue had a bad performance.
2019-07-02 21:44:46 -04:00
Jonathas Costa
f3e972790b
Fixed bloom. Improved performance.
2019-06-27 22:00:19 -04:00
Jonathas Costa
6b5ce52173
Merged master. It broke the bloom filter.
2019-06-19 20:47:37 -04:00
Jonathas Costa
5fc11c9df2
Version with no NVidia hdr (removed now), transparency back to previous and LDR to HDR in Colors. Fix compilation for testing. (JCC: Add back changes before clean up).
2019-06-19 20:14:34 -04:00
Alexander Bock
d0c04cfc6b
Various code cleanup
2019-06-18 10:47:15 +02:00
Jonathas Costa
368292aba6
Fixed global fade-out. ( #867 )
2019-05-18 11:17:53 -06:00
Alexander Bock
bb3db7ada7
Feature/jenkins fix ( #816 )
...
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00